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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5437525" data-attributes="member: 16069"><p>HS1 The Slaying Stone</p><p>Session 8 Part 3</p><p></p><p>The PCs are straight in to Diplomacy (and other social skills) mode as Channoa steps in and asks each PC in turn to swear to defend the Slaying Stone with their lives.</p><p></p><p>The second, and final, part of the Skill Challenge to Impress the Guardian is complete and Channoa hands over the Slaying Stone, after a rather moving farewell, each of the PCs wishing the fantastic beast well, and hoping to meet with the creature again. Channoa exits the ruins and takes flight, Rogar has a tear in his eye.</p><p></p><p>That was a Level 2 Complexity 2 Skill Challenge, the PCs also receive the XP for the Staying Hidden in Kiris Dahn Skill Challenge, a Level 2 Complexity 5, suddenly the adventurers are well on the way to Level 3, over half way already on 1750 XP each.</p><p></p><p>The Kiris Mansion is thoroughly searched, plenty of gold found but nothing much else of interest, the PCs spend a good few hours recovering from the titanic fight, eat a hearty meal, and generally wait for the Goblins et al to get a good head start- they don't want to run in to any more of them.</p><p></p><p>I play the remainder of the session as quietly as I can, no surprises left- the PCs are victorious etc. I do this for a good reason (see below).</p><p></p><p>Eventually the group gather up their gear and head out, it's an eight or so hour journey back to Treona's tower, they set off whistling a happy tune.</p><p></p><p>All is well with the world, the sun is out, it's still not midday, the PCs are back out of the ruined town, and with Kiris Hoyt in tow. The Human/Wererat recounts the tale of the Goblins retaking the Temple of Sehanine and recovering Triflick, he fled from them and stayed hidden.</p><p></p><p>Hoyt is actually smiling, looking forward to the PCs keeping their promise to cure his terrible affliction.</p><p></p><p>And so with a happy heart the PCs head for Treona's tower.</p><p></p><p>And are swiftly ambushed (after a series of terrible Perception checks) by a group of Severed Eye Orcs only three or four miles outside of Kiris Dahn.</p><p></p><p>'Hand over the STONE!' Vohx the Severed Eye leader screams, the PCs are not having any of it. It gets nasty very quickly- the PCs thought the last fight was bad, hang on to your hats, Session 10 here we come. Oh and only one of the players rolls over 10 for their initiative.</p><p></p><p>As Maldor (Bob) said in chat at the time, which I think nicely sums things up-</p><p></p><p>'Damn.'</p><p></p><p>Next Time... Orcs are bad. Very bad. Bad Orc.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5437525, member: 16069"] HS1 The Slaying Stone Session 8 Part 3 The PCs are straight in to Diplomacy (and other social skills) mode as Channoa steps in and asks each PC in turn to swear to defend the Slaying Stone with their lives. The second, and final, part of the Skill Challenge to Impress the Guardian is complete and Channoa hands over the Slaying Stone, after a rather moving farewell, each of the PCs wishing the fantastic beast well, and hoping to meet with the creature again. Channoa exits the ruins and takes flight, Rogar has a tear in his eye. That was a Level 2 Complexity 2 Skill Challenge, the PCs also receive the XP for the Staying Hidden in Kiris Dahn Skill Challenge, a Level 2 Complexity 5, suddenly the adventurers are well on the way to Level 3, over half way already on 1750 XP each. The Kiris Mansion is thoroughly searched, plenty of gold found but nothing much else of interest, the PCs spend a good few hours recovering from the titanic fight, eat a hearty meal, and generally wait for the Goblins et al to get a good head start- they don't want to run in to any more of them. I play the remainder of the session as quietly as I can, no surprises left- the PCs are victorious etc. I do this for a good reason (see below). Eventually the group gather up their gear and head out, it's an eight or so hour journey back to Treona's tower, they set off whistling a happy tune. All is well with the world, the sun is out, it's still not midday, the PCs are back out of the ruined town, and with Kiris Hoyt in tow. The Human/Wererat recounts the tale of the Goblins retaking the Temple of Sehanine and recovering Triflick, he fled from them and stayed hidden. Hoyt is actually smiling, looking forward to the PCs keeping their promise to cure his terrible affliction. And so with a happy heart the PCs head for Treona's tower. And are swiftly ambushed (after a series of terrible Perception checks) by a group of Severed Eye Orcs only three or four miles outside of Kiris Dahn. 'Hand over the STONE!' Vohx the Severed Eye leader screams, the PCs are not having any of it. It gets nasty very quickly- the PCs thought the last fight was bad, hang on to your hats, Session 10 here we come. Oh and only one of the players rolls over 10 for their initiative. As Maldor (Bob) said in chat at the time, which I think nicely sums things up- 'Damn.' Next Time... Orcs are bad. Very bad. Bad Orc. [/QUOTE]
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