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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5446748" data-attributes="member: 16069"><p>Fallcrest- Finding Dreus</p><p>Session 10 Part 1</p><p></p><p>And so the PCs head of to Fallcrest, a short walk taking no more than three hours, and without incident- the PCs are on the well travelled Trade Road, and the with the Shadow passed things are a little safer.</p><p></p><p>They're met by Sgt. Gerdrand, and his guardsmen, at the Knight's Gate, their papers are checked, or at least Drakes are, he's the only PC with any documentation, the young Priest of Pelor does all the talking, eventually they're admitted to Fallcrest after the taxes are paid- a handful of coppers. </p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5368055411/" target="_blank"><img src="http://farm6.static.flickr.com/5088/5368055411_4d4544b456.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Fallcrest, Upper Section- the posh bit.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5368055029/" target="_blank"><img src="http://farm6.static.flickr.com/5168/5368055029_5dd007f18f.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Fallcrest, Lower Section- the not-so-posh bit.</p><p></p><p>Before we enter the city I show the players the whole of the map of the city and each player is asked in turn to describe the types of places he has been to and/or is aware of in the city, this mainly because we didn't get chance to set the characters up before we dived straight in to the game. All of the PCs have spent a little time in the City, although the phrase 'a little time' actually translates as two days for the Githyanki Jebediah, to a month for the Halfling Rogar.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5368666296/" target="_blank"><img src="http://farm6.static.flickr.com/5202/5368666296_18a4f75601.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>The Blue Moon Alehouse, including upper floor- PCs have picked rooms.</p><p></p><p>The PCs head for the Blue Moon Alehouse, the start of their adventures- the drinking competition, and there are met by Farkill and Rock, the ex-adventuring Innkeepers are eager to hear the PCs tale. Which over dinner, and in private, the PCs recount- resorting to the truth, although cautioning Farkill and Rock that they do not want their tale told- they're here on important business, and while not undercover, do not want any untoward attention.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5368666494/" target="_blank"><img src="http://farm6.static.flickr.com/5287/5368666494_1f5e48e236.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Blue Moon Alehouse Menu.</p><p></p><p>Just another note to say that the next adventure is a home brew style series of timed events and/or encounters, basically I've written out a multi-stage Skill Challenge (of sorts) for each PC- each of these Challenges provide clues to completing the PCs overall task- Finding Dreus. The Challenges are myriad and varied (you'll see as they unfold), the object is to entertain each of the players/PCs with their own individual tailored story or series of events- the challenge itself is very amorphous, by which I mean infinitely adaptable, the PCs do not need to meet NPC X, any NPC (within reason) can provide the next section of the challenges, again you'll see as it unfolds.</p><p></p><p>After a hearty meal Farkill has a proposition, he explains that Fallcrest is built on the ruins of the previous settlements (called Fallcrest) that came before, Fallcrest was last sacked just over a century ago by the Orcs in the Bloodspear War, the city was left in ruins. Anyway, Farkill states that a section of the Blue Moon cellar collapsed two days ago, revealing a door- beyond the door, he investigated briefly, is a series of rooms- clearly the cellars (or similar) of a previous construction. Noises, bumps in the night, have been heard coming from the newly discovered area. Farkill offers a reward if Resolute will lead his party below and discover what lairs there, and if necessary makes whatever it is go away.</p><p></p><p>The PC's agree to perform the task, after their free meal.</p><p></p><p>Farkill also informs them, during the small talk at the table, that Bith the Ratter has been looking for Rogar, Rogar was previously employed by Bith as a Ratcatcher, Rogar hates Rats, and this is why. He also informs the PCs, and Drake in particular, that the new Priest of Pelor at the temple in Fallcrest- The House of the Sun, is supposed to be mad, or at least strange. Farkill finds it very odd to begin with that the Priest, Grundelmar, is a Dwarf- 'what self respecting Dwarf would worship that great big ball of fire in the sky.' He blames the topsiders corruption of the Dwarven folk, Farkill is a Priest of Moradin, or rather was...</p><p></p><p>Next Time... Things that go Bump in the Light.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5446748, member: 16069"] Fallcrest- Finding Dreus Session 10 Part 1 And so the PCs head of to Fallcrest, a short walk taking no more than three hours, and without incident- the PCs are on the well travelled Trade Road, and the with the Shadow passed things are a little safer. They're met by Sgt. Gerdrand, and his guardsmen, at the Knight's Gate, their papers are checked, or at least Drakes are, he's the only PC with any documentation, the young Priest of Pelor does all the talking, eventually they're admitted to Fallcrest after the taxes are paid- a handful of coppers. [url=http://www.flickr.com/photos/40504969@N08/5368055411/][img]http://farm6.static.flickr.com/5088/5368055411_4d4544b456.jpg[/img][/url] Fallcrest, Upper Section- the posh bit. [url=http://www.flickr.com/photos/40504969@N08/5368055029/][img]http://farm6.static.flickr.com/5168/5368055029_5dd007f18f.jpg[/img][/url] Fallcrest, Lower Section- the not-so-posh bit. Before we enter the city I show the players the whole of the map of the city and each player is asked in turn to describe the types of places he has been to and/or is aware of in the city, this mainly because we didn't get chance to set the characters up before we dived straight in to the game. All of the PCs have spent a little time in the City, although the phrase 'a little time' actually translates as two days for the Githyanki Jebediah, to a month for the Halfling Rogar. [url=http://www.flickr.com/photos/40504969@N08/5368666296/][img]http://farm6.static.flickr.com/5202/5368666296_18a4f75601.jpg[/img][/url] The Blue Moon Alehouse, including upper floor- PCs have picked rooms. The PCs head for the Blue Moon Alehouse, the start of their adventures- the drinking competition, and there are met by Farkill and Rock, the ex-adventuring Innkeepers are eager to hear the PCs tale. Which over dinner, and in private, the PCs recount- resorting to the truth, although cautioning Farkill and Rock that they do not want their tale told- they're here on important business, and while not undercover, do not want any untoward attention. [url=http://www.flickr.com/photos/40504969@N08/5368666494/][img]http://farm6.static.flickr.com/5287/5368666494_1f5e48e236.jpg[/img][/url] Blue Moon Alehouse Menu. Just another note to say that the next adventure is a home brew style series of timed events and/or encounters, basically I've written out a multi-stage Skill Challenge (of sorts) for each PC- each of these Challenges provide clues to completing the PCs overall task- Finding Dreus. The Challenges are myriad and varied (you'll see as they unfold), the object is to entertain each of the players/PCs with their own individual tailored story or series of events- the challenge itself is very amorphous, by which I mean infinitely adaptable, the PCs do not need to meet NPC X, any NPC (within reason) can provide the next section of the challenges, again you'll see as it unfolds. After a hearty meal Farkill has a proposition, he explains that Fallcrest is built on the ruins of the previous settlements (called Fallcrest) that came before, Fallcrest was last sacked just over a century ago by the Orcs in the Bloodspear War, the city was left in ruins. Anyway, Farkill states that a section of the Blue Moon cellar collapsed two days ago, revealing a door- beyond the door, he investigated briefly, is a series of rooms- clearly the cellars (or similar) of a previous construction. Noises, bumps in the night, have been heard coming from the newly discovered area. Farkill offers a reward if Resolute will lead his party below and discover what lairs there, and if necessary makes whatever it is go away. The PC's agree to perform the task, after their free meal. Farkill also informs them, during the small talk at the table, that Bith the Ratter has been looking for Rogar, Rogar was previously employed by Bith as a Ratcatcher, Rogar hates Rats, and this is why. He also informs the PCs, and Drake in particular, that the new Priest of Pelor at the temple in Fallcrest- The House of the Sun, is supposed to be mad, or at least strange. Farkill finds it very odd to begin with that the Priest, Grundelmar, is a Dwarf- 'what self respecting Dwarf would worship that great big ball of fire in the sky.' He blames the topsiders corruption of the Dwarven folk, Farkill is a Priest of Moradin, or rather was... Next Time... Things that go Bump in the Light. [/QUOTE]
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