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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5453216" data-attributes="member: 16069"><p>Fallcrest- Finding Dreus</p><p>Session 10 Part 3</p><p></p><p>And so as per the previous explanation the guys head out in to the city of Fallcrest, ostensibly they have the following tasks to be on with-</p><p></p><p>Find Dreus and discover what he is up to (and put a stop to it), but do so without drawing attention to themselves.</p><p></p><p>Cure Hoyt of his Lycanthropy.</p><p></p><p>Sell the Alchemical recipes they picked up in Kiris Dahn (in the magical repository).</p><p></p><p>They head off in two groups, the first group will be hereafter known as the Wholesome Threesome- Drake, Rogar and Resolute, all of whom are for the most part sociable, outgoing and 'good.'</p><p></p><p>The second group will be hereafter known as the Odd Trio- Jeb, Neb & Maldor- a group of strange alien looking creatures, cowled and creepy.</p><p></p><p>Things don't go exactly as planned for one of the groups...</p><p></p><p>We're also playtesting a Fame & Notoriety type system, something I've used in many other games, ostensibly if the PCs do good things there Fame increase, bad things- Notoriety; obviously some stuff is subjective but the entire system is run from the prospective of the LCD (Lowest Common Denominator- the citizenry of Fallcrest and the Vale).</p><p></p><p>And so, if the PCs were to get in to a bar room brawl they may each pick up a little Notoriety, if during the course of the brawl they were seen to save the Inn and/or help the patrons then that Notoriety may be negated by a little Fame, or lessened etc.</p><p></p><p>The PCs having just run the Goblins et al out of Gorizbad/Kiris Dahn have been told in advance that should they make it known that they completed this task then they will gain a Fame bonus (actually +5 Fame each). However Fame and Notoriety is a double edged sword- the more Famous they are the greater the chance that those they are seeking (Dreus) will hear of their arrival in Fallcrest, it's a tricky one. The PCs then decided out the outset to keep their previous adventure under wraps.</p><p></p><p>Of course the PCs are not always the masters of their own destiny, rumours of the change in Kiris Dahn are already starting to make their way in to the city of Fallcrest, courtesy of merchant caravans passing the place en route from Hammerfast or Harkenwold, obviously at present there's nothing to connect the PCs with the Kiris atm, but things change- see future posts.</p><p></p><p>The obvious question is what use then is Fame and Notoriety, simply put the higher the PCs Fame then the more likely the citizenry are to react positively to the PCs, in all manner of transactions and roleplay. High Notoriety may have the same affect, as the citizenry are wary, and/or frightened, of the PCs; or else high Notoriety may make roleplay et al harder to do- it works on a situation by situation basis.</p><p></p><p>The PCs initial scores were calculated based on their characters Race, Class, Appearance and Backstory, so for example-</p><p></p><p>Drake, the Human male 19 year old 'butter-wouldn't-melt-in-his-mouth' Priest of Pelor, and son of the gentry starts with Fame 3 & Notoriety 0, whereas-</p><p></p><p>Jebediah, the Male Githyanki (a race that I ruled has never previously been seen in Fallcrest) Swordmage, who it must be noted is quick to take umbrage, starts with Fame 0 Notoriety 2.</p><p></p><p>There are 'sort of' limits to Fame & Notoriety, or else boundaries, the suggestion is a 1st Level PC can only rise so high- gain a certain amount of Fame & Notoriety. Obviously these rules can be broken- should a 1st Level character kill the King, a Dragon, or else save the city then... the rules go out the window.</p><p></p><p>One more point, things reported generate much less Fame and/or Notoriety than things seen, so doing things with many people around to witness the act almost certainly generates a point of Fame. Going out in to a dungeon and slaying an army of demons may in fact generate very few Fame points, that is until the story becomes common knowledge. Certainly Fame & Notoriety is easier to come by in the city, and in front of witnesses.</p><p></p><p>Lastly it is possible to lay claim to Fame or Notoriety- roll in to the city and tell people you were responsible for... whatever, these events are judged on a case by case basis, with many factors considered. Being found out after lying automatically increases the PCs Notoriety. Oh and of course both stats can go up as well as down, and both decrease over time.</p><p></p><p>And so, back to the game-</p><p></p><p>First off the Wholesome Threesome head for the Market Green in Fallcrest, wander around the stalls and eventually meet up with Bith the Ratter, apparently the weasely man has been asking after Rogar the Halfling- Rogar remember worked as a Ratcatcher, I think I've said that previously.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5418715454/" target="_blank"><img src="http://farm6.static.flickr.com/5214/5418715454_f634ea0a6e.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>The Market Green- actually not that Green.</p><p></p><p>Bith is keen to see if Rogar has the old magic, it seems he's been having some problems with a job- he asks Rogar (and his friends) to undertake a little test, just a few rats to kill. If successful then he'd like to hire Rogar (and friends) to help him with some tough vermin buggers.</p><p></p><p>Drake does a little light shopping while this is going on, he buys himself some glow-in-the-dark ink which will allow him to write his letters at night- that'll be nice.</p><p></p><p>While this is going on Cut My Own Throat Dibbler ™ attempts to sell the PCs a rat-on-a-stick, he has no success, clearly the PCs have not read any Terry Pratchett novels, or else they have.</p><p></p><p>In the mean time the Odd Trio are getting some funny looks as they head through the city, very funny- no one has seen a Githyanki before, particularly walking around with a Elven Priest of the Raven Queen, and a Tiefling wrapped in robes and clutching a magical looking staff. People start bumping in to each other and things- to make matters worse Maldor is just missed by a bucket of night soil- he remonstrates heartily, and soon after is face to face with the slop thrower, a pretty young maiden.</p><p></p><p>Maldor does his best, not to find anything out you understand, but to get a date with the startled young woman- who is soon begging for forgiveness. She promises she will 'go out' with Maldor 'maybe', anything to get away from the Odd Trio.</p><p></p><p>The Trio have a better time at the Fallcrest Stables, they're en route to the Tower of the Septarch- Neb & Jeb wish to join the guild it seems, Lannar Thistleton at the stables converses a while with Maldor (again). The Elf is pricing up horses for all the PCs, for when they get free of Fallcrest. Thistleton sets aside his prejudices- money is at stake, the Odd Trio promise to return when they have more coin.</p><p></p><p>And so they head on to the Septarch's Tower, and are finely met there, after much hammering at the door, by Tobolar, Nimozzaran the Green's Halfling Apprentice. Tobolar is curt, rude and a little aloof- the best they can get out of him is that his master is too busy to talk to the likes of them, and it will cost them 250gp each to get in to the guild- at this point none of the PCs have 250gp. Disgruntled, and in testy moods, the three head off.</p><p></p><p>Meanwhile the Wholesome Threesome are taken to a basement in a nice house in Fallcrest by Bith the Ratter, the game begins-</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5418110595/" target="_blank"><img src="http://farm6.static.flickr.com/5016/5418110595_89fe48c62c.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Splat the Rat.</p><p></p><p>In the basement the PCs are divided, one in to each room, the Rats (all Minions) appear in random rooms, the PCs are not allowed to move chambers, the first round one appears, the second two etc. The PCs play out a short game of 'Splat the Rat', which only takes 15 or so minutes and accounts for nearly 30 Giant Rats. Drake and Resolute are both bloodied at the end of the game, even after Drake has used both of his Healing Words.</p><p></p><p>Giggling ensues as Rogar's Lions Den kills all of the Rats that approach him, while Drake is chased for a while by a pair of the nasty critters- I know this isn't simulationist, it's a game.</p><p></p><p>Regardless Bith is overjoyed- Rogar and his friends have the skills- he goes on to explain that a place called the Tombwood, an ancient (and now unused) graveyard riddled with tunnels and catacombs has been taken over by Kruthik. He will pay handsomely for Rogar to lead his men in to the catacombs and caves and destroy the Kruthik nests, destroying the nests Bith tells the PCs will cause the other Kruthik to flee.</p><p></p><p>Rogar agrees to complete this task, with his friends, later in the day- they'll come and get Bith when they're ready to take on the task.</p><p></p><p>Meanwhile Maldor picks up a flyer for the Silver Unicorn Inn, the Odd Trio decide to head there to have a nose around.</p><p></p><p>The Wholesome Threesome in the mean time make for the House of the Sun (The Temple of Pelor), Drake has heard rumours that the Temple is being run by a mad Dwarf called Grundelmar.</p><p></p><p>Which turns out to be absolutely correct.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5418110813/" target="_blank"><img src="http://farm6.static.flickr.com/5136/5418110813_d0e3134de8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Meet Grundelmar.</p><p></p><p>The Threesome arrive mid-sermon, Grundelmar is old-school, Sun & Brimstone he rants and rages at the dying of the light, it's a little insulting- particularly as he starts picking on Drake. At this point your friendly DM is shouting down Skype at Jack (Drake), trying to provoke his anger...</p><p></p><p>And so... look into your hearts you miserable, feeblings, for Pelor's light shines there- if only you could see it.</p><p></p><p>The glorious light of Pelor resides within even the most wretched sinner- like you there, foul spawn that you are, if you don't mind me saying so... </p><p></p><p>Grundelmar states.</p><p></p><p>The following from the chat window-</p><p></p><p>Grundelmar- Oh look... What do we have here... More sinners seeking salvation!</p><p>Sit down you miserable wretches, save your souls- if they're not already beyond redemption.</p><p>Where was I? </p><p></p><p>As Drake, Rogar and Resolte arrive.</p><p></p><p>Resolute sits down and sneers a bit.</p><p></p><p>Grundelmar continues-</p><p></p><p>Oh yes.</p><p>Let the light of Pelor, that is within each of you, shine out, let it radiate from you...</p><p>From each of you- although you are no doubt fiddling sparrow-farts of humanity.</p><p></p><p>And some more-</p><p></p><p>YOU!</p><p>WHERE DO YOU THINK YOU ARE GOING SCUMBAG?</p><p>SIT DOWN. </p><p></p><p>When Moses Teatowel tries to head off.</p><p></p><p>Rogar smiles and sits down next to Resolute, trying to hide his laughter.</p><p></p><p>Grundelmar finishes up...</p><p></p><p>Good, that concludes todays sermon, tomorow- why Pelor loves you.</p><p>Which should be interesting- miserable carrion that you all are.</p><p>Right- get...</p><p>But what's this- a Priest of Pelor!</p><p>You and your friends can stay, the rest of you- SCRAM! </p><p></p><p>Then spots Drake-</p><p></p><p>Ah, a fellow traveller of the path of the one true light- fantastic to see you.</p><p>What did you think of my sermon?</p><p>Well... </p><p></p><p>Which results in... a clash of minds, Drake maintains his cool, points out that Pelor cherishes, loves, nurtures et al; while Grundelmar insists that Pelor smites, burns and sears...</p><p></p><p>Then Grundelmar has an idea- he states that if Drake is so certain that his way is the best then he should deliver tomorrows sermon at the House of the Sun, (4 PM tomorrow afternoon).</p><p></p><p>Jack (Drake) goes silent on Skype as the other players giggle- your kindly DM tells Jack that Drake will be delivering the sermon as part of a Skill Challenge, that it must be written ahead of the game, and not ad-libbed.</p><p></p><p>Jack is overjoyed at the prospect, the other players determine to gather an audience for the event.</p><p></p><p>And thus we guarantee ourselves a little light entertainment in the future.</p><p></p><p>The tenth session of play comes to an end, the PCs have enough XP for Level 3 now, however they're not going to get a rest until the end of the day, I play that the PCs whether in-dungeon or out can only take one Extended Rest in a 24 hour period, we pay particular attention to time even in-dungeon.</p><p></p><p>Next Time... Boys About Town.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5453216, member: 16069"] Fallcrest- Finding Dreus Session 10 Part 3 And so as per the previous explanation the guys head out in to the city of Fallcrest, ostensibly they have the following tasks to be on with- Find Dreus and discover what he is up to (and put a stop to it), but do so without drawing attention to themselves. Cure Hoyt of his Lycanthropy. Sell the Alchemical recipes they picked up in Kiris Dahn (in the magical repository). They head off in two groups, the first group will be hereafter known as the Wholesome Threesome- Drake, Rogar and Resolute, all of whom are for the most part sociable, outgoing and 'good.' The second group will be hereafter known as the Odd Trio- Jeb, Neb & Maldor- a group of strange alien looking creatures, cowled and creepy. Things don't go exactly as planned for one of the groups... We're also playtesting a Fame & Notoriety type system, something I've used in many other games, ostensibly if the PCs do good things there Fame increase, bad things- Notoriety; obviously some stuff is subjective but the entire system is run from the prospective of the LCD (Lowest Common Denominator- the citizenry of Fallcrest and the Vale). And so, if the PCs were to get in to a bar room brawl they may each pick up a little Notoriety, if during the course of the brawl they were seen to save the Inn and/or help the patrons then that Notoriety may be negated by a little Fame, or lessened etc. The PCs having just run the Goblins et al out of Gorizbad/Kiris Dahn have been told in advance that should they make it known that they completed this task then they will gain a Fame bonus (actually +5 Fame each). However Fame and Notoriety is a double edged sword- the more Famous they are the greater the chance that those they are seeking (Dreus) will hear of their arrival in Fallcrest, it's a tricky one. The PCs then decided out the outset to keep their previous adventure under wraps. Of course the PCs are not always the masters of their own destiny, rumours of the change in Kiris Dahn are already starting to make their way in to the city of Fallcrest, courtesy of merchant caravans passing the place en route from Hammerfast or Harkenwold, obviously at present there's nothing to connect the PCs with the Kiris atm, but things change- see future posts. The obvious question is what use then is Fame and Notoriety, simply put the higher the PCs Fame then the more likely the citizenry are to react positively to the PCs, in all manner of transactions and roleplay. High Notoriety may have the same affect, as the citizenry are wary, and/or frightened, of the PCs; or else high Notoriety may make roleplay et al harder to do- it works on a situation by situation basis. The PCs initial scores were calculated based on their characters Race, Class, Appearance and Backstory, so for example- Drake, the Human male 19 year old 'butter-wouldn't-melt-in-his-mouth' Priest of Pelor, and son of the gentry starts with Fame 3 & Notoriety 0, whereas- Jebediah, the Male Githyanki (a race that I ruled has never previously been seen in Fallcrest) Swordmage, who it must be noted is quick to take umbrage, starts with Fame 0 Notoriety 2. There are 'sort of' limits to Fame & Notoriety, or else boundaries, the suggestion is a 1st Level PC can only rise so high- gain a certain amount of Fame & Notoriety. Obviously these rules can be broken- should a 1st Level character kill the King, a Dragon, or else save the city then... the rules go out the window. One more point, things reported generate much less Fame and/or Notoriety than things seen, so doing things with many people around to witness the act almost certainly generates a point of Fame. Going out in to a dungeon and slaying an army of demons may in fact generate very few Fame points, that is until the story becomes common knowledge. Certainly Fame & Notoriety is easier to come by in the city, and in front of witnesses. Lastly it is possible to lay claim to Fame or Notoriety- roll in to the city and tell people you were responsible for... whatever, these events are judged on a case by case basis, with many factors considered. Being found out after lying automatically increases the PCs Notoriety. Oh and of course both stats can go up as well as down, and both decrease over time. And so, back to the game- First off the Wholesome Threesome head for the Market Green in Fallcrest, wander around the stalls and eventually meet up with Bith the Ratter, apparently the weasely man has been asking after Rogar the Halfling- Rogar remember worked as a Ratcatcher, I think I've said that previously. [url=http://www.flickr.com/photos/40504969@N08/5418715454/][img]http://farm6.static.flickr.com/5214/5418715454_f634ea0a6e.jpg[/img][/url] The Market Green- actually not that Green. Bith is keen to see if Rogar has the old magic, it seems he's been having some problems with a job- he asks Rogar (and his friends) to undertake a little test, just a few rats to kill. If successful then he'd like to hire Rogar (and friends) to help him with some tough vermin buggers. Drake does a little light shopping while this is going on, he buys himself some glow-in-the-dark ink which will allow him to write his letters at night- that'll be nice. While this is going on Cut My Own Throat Dibbler ™ attempts to sell the PCs a rat-on-a-stick, he has no success, clearly the PCs have not read any Terry Pratchett novels, or else they have. In the mean time the Odd Trio are getting some funny looks as they head through the city, very funny- no one has seen a Githyanki before, particularly walking around with a Elven Priest of the Raven Queen, and a Tiefling wrapped in robes and clutching a magical looking staff. People start bumping in to each other and things- to make matters worse Maldor is just missed by a bucket of night soil- he remonstrates heartily, and soon after is face to face with the slop thrower, a pretty young maiden. Maldor does his best, not to find anything out you understand, but to get a date with the startled young woman- who is soon begging for forgiveness. She promises she will 'go out' with Maldor 'maybe', anything to get away from the Odd Trio. The Trio have a better time at the Fallcrest Stables, they're en route to the Tower of the Septarch- Neb & Jeb wish to join the guild it seems, Lannar Thistleton at the stables converses a while with Maldor (again). The Elf is pricing up horses for all the PCs, for when they get free of Fallcrest. Thistleton sets aside his prejudices- money is at stake, the Odd Trio promise to return when they have more coin. And so they head on to the Septarch's Tower, and are finely met there, after much hammering at the door, by Tobolar, Nimozzaran the Green's Halfling Apprentice. Tobolar is curt, rude and a little aloof- the best they can get out of him is that his master is too busy to talk to the likes of them, and it will cost them 250gp each to get in to the guild- at this point none of the PCs have 250gp. Disgruntled, and in testy moods, the three head off. Meanwhile the Wholesome Threesome are taken to a basement in a nice house in Fallcrest by Bith the Ratter, the game begins- [url=http://www.flickr.com/photos/40504969@N08/5418110595/][img]http://farm6.static.flickr.com/5016/5418110595_89fe48c62c.jpg[/img][/url] Splat the Rat. In the basement the PCs are divided, one in to each room, the Rats (all Minions) appear in random rooms, the PCs are not allowed to move chambers, the first round one appears, the second two etc. The PCs play out a short game of 'Splat the Rat', which only takes 15 or so minutes and accounts for nearly 30 Giant Rats. Drake and Resolute are both bloodied at the end of the game, even after Drake has used both of his Healing Words. Giggling ensues as Rogar's Lions Den kills all of the Rats that approach him, while Drake is chased for a while by a pair of the nasty critters- I know this isn't simulationist, it's a game. Regardless Bith is overjoyed- Rogar and his friends have the skills- he goes on to explain that a place called the Tombwood, an ancient (and now unused) graveyard riddled with tunnels and catacombs has been taken over by Kruthik. He will pay handsomely for Rogar to lead his men in to the catacombs and caves and destroy the Kruthik nests, destroying the nests Bith tells the PCs will cause the other Kruthik to flee. Rogar agrees to complete this task, with his friends, later in the day- they'll come and get Bith when they're ready to take on the task. Meanwhile Maldor picks up a flyer for the Silver Unicorn Inn, the Odd Trio decide to head there to have a nose around. The Wholesome Threesome in the mean time make for the House of the Sun (The Temple of Pelor), Drake has heard rumours that the Temple is being run by a mad Dwarf called Grundelmar. Which turns out to be absolutely correct. [url=http://www.flickr.com/photos/40504969@N08/5418110813/][img]http://farm6.static.flickr.com/5136/5418110813_d0e3134de8.jpg[/img][/url] Meet Grundelmar. The Threesome arrive mid-sermon, Grundelmar is old-school, Sun & Brimstone he rants and rages at the dying of the light, it's a little insulting- particularly as he starts picking on Drake. At this point your friendly DM is shouting down Skype at Jack (Drake), trying to provoke his anger... And so... look into your hearts you miserable, feeblings, for Pelor's light shines there- if only you could see it. The glorious light of Pelor resides within even the most wretched sinner- like you there, foul spawn that you are, if you don't mind me saying so... Grundelmar states. The following from the chat window- Grundelmar- Oh look... What do we have here... More sinners seeking salvation! Sit down you miserable wretches, save your souls- if they're not already beyond redemption. Where was I? As Drake, Rogar and Resolte arrive. Resolute sits down and sneers a bit. Grundelmar continues- Oh yes. Let the light of Pelor, that is within each of you, shine out, let it radiate from you... From each of you- although you are no doubt fiddling sparrow-farts of humanity. And some more- YOU! WHERE DO YOU THINK YOU ARE GOING SCUMBAG? SIT DOWN. When Moses Teatowel tries to head off. Rogar smiles and sits down next to Resolute, trying to hide his laughter. Grundelmar finishes up... Good, that concludes todays sermon, tomorow- why Pelor loves you. Which should be interesting- miserable carrion that you all are. Right- get... But what's this- a Priest of Pelor! You and your friends can stay, the rest of you- SCRAM! Then spots Drake- Ah, a fellow traveller of the path of the one true light- fantastic to see you. What did you think of my sermon? Well... Which results in... a clash of minds, Drake maintains his cool, points out that Pelor cherishes, loves, nurtures et al; while Grundelmar insists that Pelor smites, burns and sears... Then Grundelmar has an idea- he states that if Drake is so certain that his way is the best then he should deliver tomorrows sermon at the House of the Sun, (4 PM tomorrow afternoon). Jack (Drake) goes silent on Skype as the other players giggle- your kindly DM tells Jack that Drake will be delivering the sermon as part of a Skill Challenge, that it must be written ahead of the game, and not ad-libbed. Jack is overjoyed at the prospect, the other players determine to gather an audience for the event. And thus we guarantee ourselves a little light entertainment in the future. The tenth session of play comes to an end, the PCs have enough XP for Level 3 now, however they're not going to get a rest until the end of the day, I play that the PCs whether in-dungeon or out can only take one Extended Rest in a 24 hour period, we pay particular attention to time even in-dungeon. Next Time... Boys About Town. [/QUOTE]
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