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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5469506" data-attributes="member: 16069"><p>Fallcrest- Finding Dreus</p><p>Session 13 Part 1</p><p></p><p>Just want to take a brief moment to reiterate what I'm trying to do with the Fallcrest Finding Dreus section, so far the PCs are feeling around in the dark, but I've tried to create a series of events (which sorta domino) and involve each of the PCs in some way interacting with various elements within the city. Although I've not created a solid structure, instead I've tried to create a series of smaller stories which can be run in a number of different ways (and for some of them it doesn't matter which PC instigates and gets involved in the events).</p><p></p><p>As an example the fight in the basement of the Blue Moon Alehouse, and I can say this now because my players are far enough in to have worked this out already, anyway the fight with the ghouls was actually the start of a series of events involving Resolute. As Farkill told the PCs prior to the fight there are a lot of unexplored cellars and basements- remnants of older versions of the city. It was actually Farkill that broke in to the Ghoul infested basement- he wanted to test out Resolute and the other adventurers, because... well, you'll see. A lot of the events that are happening in-game in these sessions lead to further adventures and tasks, different clues and/or citizens that have other tasks to perform. The secret so far has been to start by building slowly and to tailor the various events I've mapped out to the PCs actions- to reduce the amount of rail-roading, it's the PCs that lead the charge...</p><p></p><p>But back to session 13. </p><p></p><p>Bith is overjoyed to hear the Kruthik nests are destroyed, he pays the PCs what they're owed, and has a special surprise for Rogar a +1 Goblin Totem Sling, our Halfling Monk is overjoyed. The PCs retire for the night- head back to the Blue Moon Alehouse, drink their fill and swap stories of their day- Drake is first to bed, he has a sermon to write for tomorrow.</p><p></p><p>Day 2 in Fallcrest, the PCs wake and are all Level 3.</p><p></p><p>Rise and shine and breakfast early, a message has already been delivered to the Inn, to Farkill, although the message is for Neb and Jeb- it's from Nimozaran apologising for the rudeness of his apprentice and offering the pair a once in a life-time special offer- 250gp for admittance to the Wizard's Guild, or 300gp for two years. Not the deal Jeb and Neb were looking for, they've both got a bit of money put away but 250gp will almost wipe them out.</p><p></p><p>Farkill delivers a second message, to Resolute this time (see above), apparently Sgt. Murgeddin, the Dwarven Watch Captain at the Wizard's Gate has been asking after him.</p><p></p><p>And so the PCs head out in to the city- they each have places they wish to check out.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5457613903/" target="_blank"><img src="http://farm6.static.flickr.com/5093/5457613903_56cc66c67f.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Why would anyone want to buy Ratsbane, Golan wonders.</p><p></p><p>First up is Rogar who makes his way to Golan Naddershrike's Laboratory, Golan turns out to be a beautiful and yet incredibly strange (and dangerous perhaps) woman. Rogar is quickly snared- he went to see Golan in search of a herbal unguent 'Ratsbane', to help with their attempt to cure Hoyt of his Lycanthropy. Golan offers to make up the unguent for 150gp- which seems pricey to Rogar, Golan warns that the price will only increase the longer the Halfling prevaricates. Miffed, Rogar decides to take his business elsewhere, alas Golan has other ideas- she suggests that Rogar pay her 15gp to remain silent- the Watch would not be happy to learn that there was a lycanthrope here in Fallcrest- Rogar is caught in a web of his own weaving, he pays up and scarpers- hoping never to have to visit here again.</p><p></p><p>Drake meanwhile picks up his new robes from Ladris', they are glorious to behold- with golden sun emblems and glittering shiny rays of light picked out in twinkling semi-precious stones- the young man is overjoyed with his purchase, he's certainly got his moneys worth- 50gp.</p><p></p><p>Neb and Jeb head off to see the Septarch... It doesn't go well, again, instead they chat again with Tobolar, Nimozaran's Halfling apprentice- after a non-heartfelt apology from the Halfling the pair decide to pay up, and hand over 250gp each- which almost wipes them out, as stated previously, they want in to the guild.</p><p></p><p>Tobolar counts their money, slowly, and then informs the pair that their entrance exam will take place at 10 AM tomorrow morning- failure to pass the test will lead to the forfeit of their money- they can try again of course but it will cost them a further 250gp each. The pair are not happy, soon after they're not happy and back in the street- with Tobolar laughing and shouting insults through the door.</p><p></p><p>Note this will actually be played out in game- each player will be against the clock- 30 minutes to answer eighteen questions, the PCs will have access to the Compendium et al- if they have a DDI subscription, otherwise...</p><p></p><p>The players are even happier to hear this.</p><p></p><p>Meanwhile Rogar and Maldor visit Sgt. Murgeddin- Maldor wants to know if there's any way of discovering if certain people have entered or exited the city of Fallcrest- are their records, and as it turns out there are. Sgt. Murgeddin is persuaded to go through the various gate logs at a later date, if Maldor will come up with a list of names to check for- that is if Resolute will do something for him. </p><p></p><p>Maldor drifts off to compile his list while Resolute goes for a chat with the Sgt., Murgeddin simply wishes to test Resolutes strength and endurance, he perhaps has a task he would like the Human Brawler to undertake. But first he wants Resolute to head to Teldorathan's, the Dwarven Smith, he wishes Resolute to complete a task for the smith, and then return to him if he is successful.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5458221208/" target="_blank"><img src="http://farm6.static.flickr.com/5014/5458221208_3b5e188a94.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>'Come on laddie, there's lots to do...'</p><p></p><p>Resolute agrees, and then heads straight to Teldorathan's- the Dwarf it turns out wants him to work the forge and attempt to create a hand axe blade, which it turns out requires Resolute to undertake a physical skill challenge, testing his strength and endurance- and several other skills. Resolute attempts the task while the other PCs continue their wanderings.</p><p></p><p>Neb and Jeb meanwhile, somewhat peeved, are wandering around the city when Jeb notices something, the pair are being followed. Jeb quickly devises a plan, so quick he neglects to tell Neb, who falls for it as well- the Githyanki flies up to a roof top when no one is looking and very soon after a trio of staggering thugs (and Neb) wander by him unaware that he is on a roof above watching them.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5458221320/" target="_blank"><img src="http://farm6.static.flickr.com/5293/5458221320_abf350d609.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Up here.</p><p></p><p>Jeb asks the ruffians what they want- the guys seem to be drunk, one of them- Dick Racist, mutters something about 'bloody Gith stealing our women', the trio are full of dutch courage (alcohol), they begin to curse the strange pair (Jeb & Neb). Passers-by do their damnedest to get away.</p><p></p><p>The fight is soon over- Jeb leaps down from the roof and with the flat of his blade knocks Dick unconscious, six seconds later the other two thugs have been knocked out also- good work from Jeb there.</p><p></p><p>The pair slap the bad guys conscious- the Fallcrest Guard is on the way, the pair reassure the citizens of Fallcrest as they crowd closer to witness the events. A brief interrogation and the pair discover that the three are drunks (not at all fighters or thugs) stirred up on the docks by... someone- a Tiefling they seem to remember, given drink and some how persuaded that Jeb in particular is to blame for all of their slights, ills and misfortunes.</p><p></p><p>He's an outsider afterall.</p><p></p><p>Soon after Corporal Dan and the City Watch turn up, Jeb and Neb have learnt nothing else from their would-be assailants, the trio of drunken racists are handed over to the guards, who promise to look in to things, and request Jeb and Neb make a statement at the Town Hall by tomorrow. The citizenry back up the PCs version of events.</p><p></p><p>It seem someone wants to do harm to Jeb, the someone in question being a Tiefling. Jeb is a little worried by this turn of events- his immediate thoughts turn to Amara Azaer, the owner of the Azaer Trading House, and his date tonight, as I say he's worried.</p><p></p><p>This was Encounter #23 The Outsiders! A Level 1 encounter (even for only two PCs), Human Drunken Racists Level 7 Brute Minion (x3). My thoughts and this one were-</p><p></p><p>If the PCs had killed the Minions they would have been in real trouble, in fact they would have been in jail- which may not have entirely been a bad thing (see later).</p><p></p><p>I wanted to impart a little information, and at the same make it clear that someone was out to get Jeb/them.</p><p></p><p>That's it really- the PCs didn't fall for it.</p><p></p><p>That's enough for the first part of this session, the PCs have learnt a few more things and are making friends- and doing the right things, or so it seems.</p><p></p><p>Next Time... Have you seen the Light?</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5469506, member: 16069"] Fallcrest- Finding Dreus Session 13 Part 1 Just want to take a brief moment to reiterate what I'm trying to do with the Fallcrest Finding Dreus section, so far the PCs are feeling around in the dark, but I've tried to create a series of events (which sorta domino) and involve each of the PCs in some way interacting with various elements within the city. Although I've not created a solid structure, instead I've tried to create a series of smaller stories which can be run in a number of different ways (and for some of them it doesn't matter which PC instigates and gets involved in the events). As an example the fight in the basement of the Blue Moon Alehouse, and I can say this now because my players are far enough in to have worked this out already, anyway the fight with the ghouls was actually the start of a series of events involving Resolute. As Farkill told the PCs prior to the fight there are a lot of unexplored cellars and basements- remnants of older versions of the city. It was actually Farkill that broke in to the Ghoul infested basement- he wanted to test out Resolute and the other adventurers, because... well, you'll see. A lot of the events that are happening in-game in these sessions lead to further adventures and tasks, different clues and/or citizens that have other tasks to perform. The secret so far has been to start by building slowly and to tailor the various events I've mapped out to the PCs actions- to reduce the amount of rail-roading, it's the PCs that lead the charge... But back to session 13. Bith is overjoyed to hear the Kruthik nests are destroyed, he pays the PCs what they're owed, and has a special surprise for Rogar a +1 Goblin Totem Sling, our Halfling Monk is overjoyed. The PCs retire for the night- head back to the Blue Moon Alehouse, drink their fill and swap stories of their day- Drake is first to bed, he has a sermon to write for tomorrow. Day 2 in Fallcrest, the PCs wake and are all Level 3. Rise and shine and breakfast early, a message has already been delivered to the Inn, to Farkill, although the message is for Neb and Jeb- it's from Nimozaran apologising for the rudeness of his apprentice and offering the pair a once in a life-time special offer- 250gp for admittance to the Wizard's Guild, or 300gp for two years. Not the deal Jeb and Neb were looking for, they've both got a bit of money put away but 250gp will almost wipe them out. Farkill delivers a second message, to Resolute this time (see above), apparently Sgt. Murgeddin, the Dwarven Watch Captain at the Wizard's Gate has been asking after him. And so the PCs head out in to the city- they each have places they wish to check out. [url=http://www.flickr.com/photos/40504969@N08/5457613903/][img]http://farm6.static.flickr.com/5093/5457613903_56cc66c67f.jpg[/img][/url] Why would anyone want to buy Ratsbane, Golan wonders. First up is Rogar who makes his way to Golan Naddershrike's Laboratory, Golan turns out to be a beautiful and yet incredibly strange (and dangerous perhaps) woman. Rogar is quickly snared- he went to see Golan in search of a herbal unguent 'Ratsbane', to help with their attempt to cure Hoyt of his Lycanthropy. Golan offers to make up the unguent for 150gp- which seems pricey to Rogar, Golan warns that the price will only increase the longer the Halfling prevaricates. Miffed, Rogar decides to take his business elsewhere, alas Golan has other ideas- she suggests that Rogar pay her 15gp to remain silent- the Watch would not be happy to learn that there was a lycanthrope here in Fallcrest- Rogar is caught in a web of his own weaving, he pays up and scarpers- hoping never to have to visit here again. Drake meanwhile picks up his new robes from Ladris', they are glorious to behold- with golden sun emblems and glittering shiny rays of light picked out in twinkling semi-precious stones- the young man is overjoyed with his purchase, he's certainly got his moneys worth- 50gp. Neb and Jeb head off to see the Septarch... It doesn't go well, again, instead they chat again with Tobolar, Nimozaran's Halfling apprentice- after a non-heartfelt apology from the Halfling the pair decide to pay up, and hand over 250gp each- which almost wipes them out, as stated previously, they want in to the guild. Tobolar counts their money, slowly, and then informs the pair that their entrance exam will take place at 10 AM tomorrow morning- failure to pass the test will lead to the forfeit of their money- they can try again of course but it will cost them a further 250gp each. The pair are not happy, soon after they're not happy and back in the street- with Tobolar laughing and shouting insults through the door. Note this will actually be played out in game- each player will be against the clock- 30 minutes to answer eighteen questions, the PCs will have access to the Compendium et al- if they have a DDI subscription, otherwise... The players are even happier to hear this. Meanwhile Rogar and Maldor visit Sgt. Murgeddin- Maldor wants to know if there's any way of discovering if certain people have entered or exited the city of Fallcrest- are their records, and as it turns out there are. Sgt. Murgeddin is persuaded to go through the various gate logs at a later date, if Maldor will come up with a list of names to check for- that is if Resolute will do something for him. Maldor drifts off to compile his list while Resolute goes for a chat with the Sgt., Murgeddin simply wishes to test Resolutes strength and endurance, he perhaps has a task he would like the Human Brawler to undertake. But first he wants Resolute to head to Teldorathan's, the Dwarven Smith, he wishes Resolute to complete a task for the smith, and then return to him if he is successful. [url=http://www.flickr.com/photos/40504969@N08/5458221208/][img]http://farm6.static.flickr.com/5014/5458221208_3b5e188a94.jpg[/img][/url] 'Come on laddie, there's lots to do...' Resolute agrees, and then heads straight to Teldorathan's- the Dwarf it turns out wants him to work the forge and attempt to create a hand axe blade, which it turns out requires Resolute to undertake a physical skill challenge, testing his strength and endurance- and several other skills. Resolute attempts the task while the other PCs continue their wanderings. Neb and Jeb meanwhile, somewhat peeved, are wandering around the city when Jeb notices something, the pair are being followed. Jeb quickly devises a plan, so quick he neglects to tell Neb, who falls for it as well- the Githyanki flies up to a roof top when no one is looking and very soon after a trio of staggering thugs (and Neb) wander by him unaware that he is on a roof above watching them. [url=http://www.flickr.com/photos/40504969@N08/5458221320/][img]http://farm6.static.flickr.com/5293/5458221320_abf350d609.jpg[/img][/url] Up here. Jeb asks the ruffians what they want- the guys seem to be drunk, one of them- Dick Racist, mutters something about 'bloody Gith stealing our women', the trio are full of dutch courage (alcohol), they begin to curse the strange pair (Jeb & Neb). Passers-by do their damnedest to get away. The fight is soon over- Jeb leaps down from the roof and with the flat of his blade knocks Dick unconscious, six seconds later the other two thugs have been knocked out also- good work from Jeb there. The pair slap the bad guys conscious- the Fallcrest Guard is on the way, the pair reassure the citizens of Fallcrest as they crowd closer to witness the events. A brief interrogation and the pair discover that the three are drunks (not at all fighters or thugs) stirred up on the docks by... someone- a Tiefling they seem to remember, given drink and some how persuaded that Jeb in particular is to blame for all of their slights, ills and misfortunes. He's an outsider afterall. Soon after Corporal Dan and the City Watch turn up, Jeb and Neb have learnt nothing else from their would-be assailants, the trio of drunken racists are handed over to the guards, who promise to look in to things, and request Jeb and Neb make a statement at the Town Hall by tomorrow. The citizenry back up the PCs version of events. It seem someone wants to do harm to Jeb, the someone in question being a Tiefling. Jeb is a little worried by this turn of events- his immediate thoughts turn to Amara Azaer, the owner of the Azaer Trading House, and his date tonight, as I say he's worried. This was Encounter #23 The Outsiders! A Level 1 encounter (even for only two PCs), Human Drunken Racists Level 7 Brute Minion (x3). My thoughts and this one were- If the PCs had killed the Minions they would have been in real trouble, in fact they would have been in jail- which may not have entirely been a bad thing (see later). I wanted to impart a little information, and at the same make it clear that someone was out to get Jeb/them. That's it really- the PCs didn't fall for it. That's enough for the first part of this session, the PCs have learnt a few more things and are making friends- and doing the right things, or so it seems. Next Time... Have you seen the Light? [/QUOTE]
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