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<blockquote data-quote="Randomthoughts" data-source="post: 6039929" data-attributes="member: 6681248"><p>The premise sounds really interesting for a Points of Light campaign. The wards remind me of the book, The Warded Man by Peter Brett. I'd check it out for more inspiration. </p><p> </p><p>If I was a player, I'd have a question about The Doom. Is that something separate from the Blight (which I took to mean a monstrous invasion)? </p><p> </p><p>The gods are silent now. Is divine magic no longer available (like Dark Sun and Midnight)?</p><p> </p><p>Wards obviously will play a major role and would have to be fleshed out. Are you intending them to be "treasure" to be found and learned? Or can PCs (if so desiring) start off as "apprentice" warders? Once learned, are they rituals or spells of some sort? Something to consider is developing Warders as a distinct class, or perhaps refitting the Runepriest.</p><p> </p><p>I did get the intial impression you wanted a gritty/oppressive world. One thing to mitigate that, as you mentioned, was the presence (or lack) of the Blight. Perhaps they mysteriously disappeared, which prompts the nation states to now explore beyond their walls?</p><p> </p><p>Finally, I just finished reading The Twelve by Justin Cronin (the book after The Passage). While the genre is more post-apocalytic sci-fi (certainly not fantasy), the way it described human outposts that survived "monstrous hordes" for generations might be of interest (specifically, it became so ingrained to their life, monsters became almost mythical).</p><p> </p><p>Look forward to reading more of your campaign!</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 6039929, member: 6681248"] The premise sounds really interesting for a Points of Light campaign. The wards remind me of the book, The Warded Man by Peter Brett. I'd check it out for more inspiration. If I was a player, I'd have a question about The Doom. Is that something separate from the Blight (which I took to mean a monstrous invasion)? The gods are silent now. Is divine magic no longer available (like Dark Sun and Midnight)? Wards obviously will play a major role and would have to be fleshed out. Are you intending them to be "treasure" to be found and learned? Or can PCs (if so desiring) start off as "apprentice" warders? Once learned, are they rituals or spells of some sort? Something to consider is developing Warders as a distinct class, or perhaps refitting the Runepriest. I did get the intial impression you wanted a gritty/oppressive world. One thing to mitigate that, as you mentioned, was the presence (or lack) of the Blight. Perhaps they mysteriously disappeared, which prompts the nation states to now explore beyond their walls? Finally, I just finished reading The Twelve by Justin Cronin (the book after The Passage). While the genre is more post-apocalytic sci-fi (certainly not fantasy), the way it described human outposts that survived "monstrous hordes" for generations might be of interest (specifically, it became so ingrained to their life, monsters became almost mythical). Look forward to reading more of your campaign! [/QUOTE]
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