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<blockquote data-quote="meomwt" data-source="post: 6391646" data-attributes="member: 47885"><p>Baby-sitting NPC's happens a lot in D&D - it generally isn't yer actual baby who is being protected, however. As a concept, I like it, but could foresee that the players wouldn't want to spend the next 18 years being guardian to a baby/ snot-nosed toddler/ precocious youngster/ angst-ridden teenager. </p><p></p><p>The fate of the babe is important, yes: but players generally don't want to be hanging around for ever for a campaign hook to resolve. </p><p></p><p>Perhaps the stolen youngster isn't a baby, but a toddler, looked after (not necessarily "cared for") by the villagers, again he has the birthmark, but he also has odd dreams and can tell people Things Which Come True (think The Omen, for example). This might make players think twice about rescuing him/ her, but it's a child after all, who wants a kid's demise on their conscience?</p><p></p><p>That way, you can get the best of the Helpless Child, coupled with the Being From Another Plane Slowly Becoming Aware Of Him(Her)self. </p><p></p><p>Don't worry about having your PC's outgrow the Aboleths as campaign villains: once the DMG comes out, I'm sure there will be rules for advancing monsters to increase level/ CR, in much the same way as there was in 3E. If not, you could always take a monster with an appropriate CR/ Level and re-skin it to add in some of the Aboleth's abilities: Bingo! A level-appropriate villain again. </p><p></p><p>The other option, of course, is to have a higher-level nasty (e.g. full-grown avatar of opposing deity to the one the party rescued) being the one manipulating the aboleths, or taking over mid-campaign as the BBEG and trying to get hold of the avatar.</p></blockquote><p></p>
[QUOTE="meomwt, post: 6391646, member: 47885"] Baby-sitting NPC's happens a lot in D&D - it generally isn't yer actual baby who is being protected, however. As a concept, I like it, but could foresee that the players wouldn't want to spend the next 18 years being guardian to a baby/ snot-nosed toddler/ precocious youngster/ angst-ridden teenager. The fate of the babe is important, yes: but players generally don't want to be hanging around for ever for a campaign hook to resolve. Perhaps the stolen youngster isn't a baby, but a toddler, looked after (not necessarily "cared for") by the villagers, again he has the birthmark, but he also has odd dreams and can tell people Things Which Come True (think The Omen, for example). This might make players think twice about rescuing him/ her, but it's a child after all, who wants a kid's demise on their conscience? That way, you can get the best of the Helpless Child, coupled with the Being From Another Plane Slowly Becoming Aware Of Him(Her)self. Don't worry about having your PC's outgrow the Aboleths as campaign villains: once the DMG comes out, I'm sure there will be rules for advancing monsters to increase level/ CR, in much the same way as there was in 3E. If not, you could always take a monster with an appropriate CR/ Level and re-skin it to add in some of the Aboleth's abilities: Bingo! A level-appropriate villain again. The other option, of course, is to have a higher-level nasty (e.g. full-grown avatar of opposing deity to the one the party rescued) being the one manipulating the aboleths, or taking over mid-campaign as the BBEG and trying to get hold of the avatar. [/QUOTE]
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