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<blockquote data-quote="Kai Wren" data-source="post: 6391700" data-attributes="member: 6780995"><p>I can see the thinking behind making one of the PCs the avatar - but I probably won't go that route in this campaign, mostly because the last high fantasy game I ran (using Anima: Beyond Fantasy), we already played with that and had one of the PCs as the living embodiment of a school of magic who was rescued by the other characters and became a very competent and powerful member of the team. To avoid getting too close to that all over again, having the avatar be an NPC, a genuine God, and relatively helpless for most of the campaign should hopefully differentiate it enough that my players won't think I'm a one-trick pony. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>I like the inter-tribal rivalry, though, and I may well bring that in! I like having multiple villains working towards their own schemes (thus the goblins/orcs/cultists/evil gods) which can then be poked or prodded to work as temporary allies, or just get in each other's way. </p><p></p><p>As I was sleeping last night I was musing throwing in a crime lord if they wind up in a big city - mostly because I love the idea of a Beholder who runs the city's criminal underworld from behind multiple terrified puppets, and that could be a fun reveal when the party are actually in a position to deal with such a creature.</p><p></p><p>The kid essentially becomes a McGuffin which can be used to justify drawing the PCs into all manner of weird and wonderful situations because there's no major 'group' which wouldn't want to use the kid for something - even if the kid themselves isn't actually capable of much right now. Its just a matter of the information as to what the kid actually is (rather than 'weird scarred oracle') getting out - but my players love a mystery, and I don't imagine it'll be too difficult to get them to put the pieces together... and they haven't been very good at keeping quiet about similar things in the past. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Kai Wren, post: 6391700, member: 6780995"] I can see the thinking behind making one of the PCs the avatar - but I probably won't go that route in this campaign, mostly because the last high fantasy game I ran (using Anima: Beyond Fantasy), we already played with that and had one of the PCs as the living embodiment of a school of magic who was rescued by the other characters and became a very competent and powerful member of the team. To avoid getting too close to that all over again, having the avatar be an NPC, a genuine God, and relatively helpless for most of the campaign should hopefully differentiate it enough that my players won't think I'm a one-trick pony. :blush: I like the inter-tribal rivalry, though, and I may well bring that in! I like having multiple villains working towards their own schemes (thus the goblins/orcs/cultists/evil gods) which can then be poked or prodded to work as temporary allies, or just get in each other's way. As I was sleeping last night I was musing throwing in a crime lord if they wind up in a big city - mostly because I love the idea of a Beholder who runs the city's criminal underworld from behind multiple terrified puppets, and that could be a fun reveal when the party are actually in a position to deal with such a creature. The kid essentially becomes a McGuffin which can be used to justify drawing the PCs into all manner of weird and wonderful situations because there's no major 'group' which wouldn't want to use the kid for something - even if the kid themselves isn't actually capable of much right now. Its just a matter of the information as to what the kid actually is (rather than 'weird scarred oracle') getting out - but my players love a mystery, and I don't imagine it'll be too difficult to get them to put the pieces together... and they haven't been very good at keeping quiet about similar things in the past. :D [/QUOTE]
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