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<blockquote data-quote="Wrathamon" data-source="post: 6392154" data-attributes="member: 7989"><p>what if the gods are placed in powerful intelligent weapons?</p><p></p><p>problem with making One player the god-baby is that if he dies what happens? or the other players are like what I want super powers?</p><p></p><p>We played a game where the prophecy was the One would come and defeat the evil ... no one knew who the One was. It didnt matter untill the moment it did and it was based on our actions during the campaign to determine it.</p><p></p><p>I think (for me) if the players failed to protect the baby it would make for a much more interesting and personal story. It was our fault and now we have to pay the consequences. I agree with someone else, if I have to protect the super child for the entire campaign, then I am just a side-kick. It depends on your players thou.</p><p></p><p>I think a good god is more interesting that gets corrupted to evil btw</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6392154, member: 7989"] what if the gods are placed in powerful intelligent weapons? problem with making One player the god-baby is that if he dies what happens? or the other players are like what I want super powers? We played a game where the prophecy was the One would come and defeat the evil ... no one knew who the One was. It didnt matter untill the moment it did and it was based on our actions during the campaign to determine it. I think (for me) if the players failed to protect the baby it would make for a much more interesting and personal story. It was our fault and now we have to pay the consequences. I agree with someone else, if I have to protect the super child for the entire campaign, then I am just a side-kick. It depends on your players thou. I think a good god is more interesting that gets corrupted to evil btw [/QUOTE]
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