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<blockquote data-quote="Fiendish Dire Weasel" data-source="post: 1523292" data-attributes="member: 12951"><p>I've been considering giving my DM a weekend a month off from DMing and running a game if I can get a good idea. I have this idea that seems like a lot of fun and somthing different from normal games. I was hoping for some feedback to help me flesh out some ideas.</p><p></p><p>The idea is a kind of "Time of Troubles" thing. The players are members are part of a pantheon of deities that have been kicked out of the planes and reduced to mortal (albeit powerful mortal) status in punishment for... somthing (told ya I need help) maybe a rebelion (younger deities vs. older ones?) or doing somthing they weren't supposed to (like in Time of Troubles). The local "overdeity" is the one punishing them and while they are gone is providing spells but not directly answering prayers to the fallen deities priests. It should definatly be a lot of deities that have "fallen" to provide reasonable opponents to the players. My problem is figuring out what the "bad thing" was as well as how this ties into the plot. Also to make the group of 6 band together is proving a little tricky.</p><p></p><p>The players (and other fallen deities) are going to be missing a lot of their memories and only a hazy recollection of their past lives as gods. They know they are/were gods and in their weakened state it may be for the best if others don't know who they are and not a lot else. I'm planning on having people make their own deity/religion including portfolios and domains. They'll be gestalt characters (from UA) with classes matching their portfolios. They'll have max HP per HD and impressive ability scores, I'll also let them pick one of their domains to use as spell-like abilities. I addition I'll use UA action points for them to use as a remnant of their divine spark (only other fallen deities can use them), maybe a few other tricks. This will put them firmly above the mortals around them, but not wildly beyond all problems. Their main threats though should be other fallen gods and opportunistic outsiders that would want to take advantage of the PCs weakened state (I should come up with somthing cool that happens when you kill one of the godlings, a "Highlander-esuqe" type thing).</p><p></p><p>So, what do you think? Any ideas, comments, suggestions would be appreciated. I have a few weeks to prepare this so have plenty of time to spend more thought working it out. Any input to help me out would be great!</p></blockquote><p></p>
[QUOTE="Fiendish Dire Weasel, post: 1523292, member: 12951"] I've been considering giving my DM a weekend a month off from DMing and running a game if I can get a good idea. I have this idea that seems like a lot of fun and somthing different from normal games. I was hoping for some feedback to help me flesh out some ideas. The idea is a kind of "Time of Troubles" thing. The players are members are part of a pantheon of deities that have been kicked out of the planes and reduced to mortal (albeit powerful mortal) status in punishment for... somthing (told ya I need help) maybe a rebelion (younger deities vs. older ones?) or doing somthing they weren't supposed to (like in Time of Troubles). The local "overdeity" is the one punishing them and while they are gone is providing spells but not directly answering prayers to the fallen deities priests. It should definatly be a lot of deities that have "fallen" to provide reasonable opponents to the players. My problem is figuring out what the "bad thing" was as well as how this ties into the plot. Also to make the group of 6 band together is proving a little tricky. The players (and other fallen deities) are going to be missing a lot of their memories and only a hazy recollection of their past lives as gods. They know they are/were gods and in their weakened state it may be for the best if others don't know who they are and not a lot else. I'm planning on having people make their own deity/religion including portfolios and domains. They'll be gestalt characters (from UA) with classes matching their portfolios. They'll have max HP per HD and impressive ability scores, I'll also let them pick one of their domains to use as spell-like abilities. I addition I'll use UA action points for them to use as a remnant of their divine spark (only other fallen deities can use them), maybe a few other tricks. This will put them firmly above the mortals around them, but not wildly beyond all problems. Their main threats though should be other fallen gods and opportunistic outsiders that would want to take advantage of the PCs weakened state (I should come up with somthing cool that happens when you kill one of the godlings, a "Highlander-esuqe" type thing). So, what do you think? Any ideas, comments, suggestions would be appreciated. I have a few weeks to prepare this so have plenty of time to spend more thought working it out. Any input to help me out would be great! [/QUOTE]
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