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<blockquote data-quote="aco175" data-source="post: 8820111" data-attributes="member: 27385"><p>I try to focus on every 5th fight to be something. Maybe start on every 10th to get going. Every fight should not be extreme and life or death. I try to use terrain and monster combo to effect such as;</p><p></p><p>A golem with lightning absorption surrounding by traps that shoot javelins of lightning. Once the players see the javelins healing the golem while damaging them, they change tactics.</p><p></p><p>A harpy on the other side of a cliff that can call PCs over and maybe falling to their damage/death. </p><p></p><p>Teleporting circles around the room where monsters can pop out where they want and PCs need to roll 1d6 to random choose until they make a DC15 check.</p><p></p><p>Have simple fights as well where the player can clean the clock of easy monsters before hitting one to remember.</p></blockquote><p></p>
[QUOTE="aco175, post: 8820111, member: 27385"] I try to focus on every 5th fight to be something. Maybe start on every 10th to get going. Every fight should not be extreme and life or death. I try to use terrain and monster combo to effect such as; A golem with lightning absorption surrounding by traps that shoot javelins of lightning. Once the players see the javelins healing the golem while damaging them, they change tactics. A harpy on the other side of a cliff that can call PCs over and maybe falling to their damage/death. Teleporting circles around the room where monsters can pop out where they want and PCs need to roll 1d6 to random choose until they make a DC15 check. Have simple fights as well where the player can clean the clock of easy monsters before hitting one to remember. [/QUOTE]
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