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<blockquote data-quote="Teneb" data-source="post: 8822424" data-attributes="member: 3572"><p>[USER=19270]@toucanbuzz[/USER] - this is a great reminder as well that not every combat needs to have a lethal ending or a straightforward goal. I've successfully used some of these, and they definitely work well to spice things up.</p><p></p><p></p><p></p><p>It's a fair point, and some of that may come down to me not necessarily articulating my frustration clearly. I don't like it when we just keep going around the table with "I swing, I hit, 10 damage, next". Lack of movement is certainly part of that, but a lot of it is also lack of variety. I fully admit I do <em>not </em>do a good job of "interrogating the encounter idea" as you explain so well, and I like your ideas. I'm starting to realize the issue may be a lack of creativity on my part more than anything - that's probably where the "card" idea came from. I do better if I have some sort of prompt to prime the pump, so to speak.</p><p></p><p>And on that note, thanks to [USER=67338]@GMforPowergamers[/USER] for the suggestion of the TORG drama deck, this is exactly the type of thing I'm envisioning. The content will of course need to change since the rulesets are completely different, but the flavor of the cards is perfect.</p></blockquote><p></p>
[QUOTE="Teneb, post: 8822424, member: 3572"] [USER=19270]@toucanbuzz[/USER] - this is a great reminder as well that not every combat needs to have a lethal ending or a straightforward goal. I've successfully used some of these, and they definitely work well to spice things up. It's a fair point, and some of that may come down to me not necessarily articulating my frustration clearly. I don't like it when we just keep going around the table with "I swing, I hit, 10 damage, next". Lack of movement is certainly part of that, but a lot of it is also lack of variety. I fully admit I do [I]not [/I]do a good job of "interrogating the encounter idea" as you explain so well, and I like your ideas. I'm starting to realize the issue may be a lack of creativity on my part more than anything - that's probably where the "card" idea came from. I do better if I have some sort of prompt to prime the pump, so to speak. And on that note, thanks to [USER=67338]@GMforPowergamers[/USER] for the suggestion of the TORG drama deck, this is exactly the type of thing I'm envisioning. The content will of course need to change since the rulesets are completely different, but the flavor of the cards is perfect. [/QUOTE]
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