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General Tabletop Discussion
*Pathfinder & Starfinder
Campaign Conundrum 1 - Silence
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<blockquote data-quote="Inigo Carmine" data-source="post: 2392448" data-attributes="member: 34044"><p>The important thing to remember is just because you've hit an object with the arrow/rock/etc of silence doesn't mean that's where it ends up. When someone beats your AC with an attack from an arrow, you the arrow isn't now sticking out of you andymore than when someone hits you with a sword they've run you through to the hilt and now have their weapon sticking out the backside of you.</p><p> </p><p>Even with the case of a square. if you're in soft earth/sand the arrow might stick in where it lands. If you're talking about a rock dungeon floor, an arrow isn't going to stick into it (espcially not when it comes in at 15 degree angle); it's going to hit, and keep sliding past a couple dozen feet or until it hits a wall.</p><p> </p><p></p><p> </p><p>You might not agree with it from a realism standpoint (and yeah, you'd probably be right), but its necessary from a balance standpoint in the game.</p><p> </p><p>Without that rule, magic arrows become overpowered real quick. If you change the rules on arrows you're have to change many other rules to keep the game balanced. </p><p> </p><p>First off, I'd make magic arrows cost about 100x more than they currently do. They're currently 1/50th of the cost of a similar magic item because they're expected to be single use only. While putting the price back to the level of a normal permanent magic item, I'd double it because of its reliability, specificity, and stacking power with bows. (ie, having a continual reliable supply of death/bane arrows that aren't one-time use for specific enemies is really really powerful).</p><p> </p><p>Second, I'd change it so that a whole lot of things that are normally castable on an object (like silence, darkness, etc) are no longer castable on an object. That's a few 100 spells that need editing.</p></blockquote><p></p>
[QUOTE="Inigo Carmine, post: 2392448, member: 34044"] The important thing to remember is just because you've hit an object with the arrow/rock/etc of silence doesn't mean that's where it ends up. When someone beats your AC with an attack from an arrow, you the arrow isn't now sticking out of you andymore than when someone hits you with a sword they've run you through to the hilt and now have their weapon sticking out the backside of you. Even with the case of a square. if you're in soft earth/sand the arrow might stick in where it lands. If you're talking about a rock dungeon floor, an arrow isn't going to stick into it (espcially not when it comes in at 15 degree angle); it's going to hit, and keep sliding past a couple dozen feet or until it hits a wall. You might not agree with it from a realism standpoint (and yeah, you'd probably be right), but its necessary from a balance standpoint in the game. Without that rule, magic arrows become overpowered real quick. If you change the rules on arrows you're have to change many other rules to keep the game balanced. First off, I'd make magic arrows cost about 100x more than they currently do. They're currently 1/50th of the cost of a similar magic item because they're expected to be single use only. While putting the price back to the level of a normal permanent magic item, I'd double it because of its reliability, specificity, and stacking power with bows. (ie, having a continual reliable supply of death/bane arrows that aren't one-time use for specific enemies is really really powerful). Second, I'd change it so that a whole lot of things that are normally castable on an object (like silence, darkness, etc) are no longer castable on an object. That's a few 100 spells that need editing. [/QUOTE]
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Campaign Conundrum 1 - Silence
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