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Campaign Conundrum 2 - Magic Stuff Making
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<blockquote data-quote="Veril" data-source="post: 2392191" data-attributes="member: 33452"><p>Nope, you need to have somone who has the spell on their list.</p><p> </p><p></p><p> </p><p>the +5 to jump costs 2500gp (bonus squared * 100) of the 5500gp of the Boots of Springing and Striding. That makes the movement bit cost 3000 for 10'. He want's 3 times the movement that they give, charge him 3 times the cost as a minimum. i.e. 9,000gp. </p><p>+30' is way way way better then +10'/+5 jump. </p><p> </p><p>Any time a player want's to make a nonstandard item it's because they want more power. </p><p> </p><p> </p><p></p><p> </p><p>There are two ways of looking at this, the first is that he is using 1-shot spell as you describe. It's the spell stores (the glass globes) that are the bits you spend money/xp on. He might require a 'specially' made crossbow to fire this ammunition, but heck, he could just as easily deliver it with a sling as described. The crossbow shouild about masterwork cost, perhaps as much as double, but no more than that. </p><p> </p><p>The alternative is that he want's to deliver his normal bardic spells on the fly using this specially constructed crossbow...that's much more interesteing, in the first case you could point out to the player that he could do this with 2 levels of arcane archer (ignore the racial restriction, it's stupid, change the required weapon to crossbow and it's all OK). I'm betting he won't like that, so what you want is an item that grants range to spells. </p><p> </p><p>Take a look at the Archmage - he sacrifices a 7th level slot to get arcane reach on all his spells.</p><p> </p><p>Pricing by the DMG - 13th level caster, 7th level slot, continous</p><p>13 * 7 * 2000 = 182,000gp. </p><p>that's a lot of money....So lets suppose he want's to do it with just 1 spell a day</p><p>13 * 7 * 25 = 2275gp </p><p>That's a much more reasonable cost. I'd let him construct it based on that cost per spell per day he that want's to fire from his crossbow. </p><p>Notionally the range is restricted to 30' - that's what arcane reach does, so add anywhere from 50-100% to allow him the full range of his crossbow.</p></blockquote><p></p>
[QUOTE="Veril, post: 2392191, member: 33452"] Nope, you need to have somone who has the spell on their list. the +5 to jump costs 2500gp (bonus squared * 100) of the 5500gp of the Boots of Springing and Striding. That makes the movement bit cost 3000 for 10'. He want's 3 times the movement that they give, charge him 3 times the cost as a minimum. i.e. 9,000gp. +30' is way way way better then +10'/+5 jump. Any time a player want's to make a nonstandard item it's because they want more power. There are two ways of looking at this, the first is that he is using 1-shot spell as you describe. It's the spell stores (the glass globes) that are the bits you spend money/xp on. He might require a 'specially' made crossbow to fire this ammunition, but heck, he could just as easily deliver it with a sling as described. The crossbow shouild about masterwork cost, perhaps as much as double, but no more than that. The alternative is that he want's to deliver his normal bardic spells on the fly using this specially constructed crossbow...that's much more interesteing, in the first case you could point out to the player that he could do this with 2 levels of arcane archer (ignore the racial restriction, it's stupid, change the required weapon to crossbow and it's all OK). I'm betting he won't like that, so what you want is an item that grants range to spells. Take a look at the Archmage - he sacrifices a 7th level slot to get arcane reach on all his spells. Pricing by the DMG - 13th level caster, 7th level slot, continous 13 * 7 * 2000 = 182,000gp. that's a lot of money....So lets suppose he want's to do it with just 1 spell a day 13 * 7 * 25 = 2275gp That's a much more reasonable cost. I'd let him construct it based on that cost per spell per day he that want's to fire from his crossbow. Notionally the range is restricted to 30' - that's what arcane reach does, so add anywhere from 50-100% to allow him the full range of his crossbow. [/QUOTE]
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