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<blockquote data-quote="Li Shenron" data-source="post: 2352004" data-attributes="member: 1465"><p>Let's play the game... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>#1 Weather - The world is quickly entering a new ice age, in a matter of few years the current cities will be inhabitable: either heavy measures are found to survive or migration to a few warm spots (e.g. near volcanoes) is necessary</p><p></p><p>#2 Races - Since several centuries ago, breeding between nearly all races has been possible (provided the type is close e.g. humanoids with monstrous humanoids, mon.hum. with magical beasts, but not humanoids with mag.beasts). The result is that in the current world no two individuals really belong to the same race.</p><p></p><p>#3 Classes - No base classes are used in the setting, only prestige classes (make a list of 30-40 allowed ones) and since the start. Requirements must be met afterwards, but as soon as possible.</p><p></p><p>#4 Spells - After using magic for millennia, the world is imbued with magic energy and so all those who are born here. Everyone has a minor spellcasting ability in the form of one cantrip at will.</p><p></p><p>#5 Magic items - Every magic item is intelligent because it contains the spirit of a dead creature. Creating a magic item always involves the temporary binding of such a soul to it. Evil magic items are more powerful but require to outright kill someone to provide the freshest soul as possible.</p><p></p><p>#6 Cosmology - The plane of shadows is taking over the material plane, slowly absorbing it and hence turn everything into shadow stuff. Scholars panic and are seen measuring the length of their shadow every few minutes.</p><p></p><p>#7 Religion - The existing faiths are shattered by the appearances of dozens prohets/messiahs who preach the existence of very different gods, but the organized churches aren't willing to give up their status lightly.</p><p></p><p>#8 Monsters - No two dragons are alike: there's only one red dragon, only one blue dragon, only one black dragon, etc... still hundreds of dragons in the world if you use every dragon ever written for 3rd edition.</p><p></p><p>#9 More monsters - A third of the world population is already mentally enslaved by illithids, who dwell in human towns polymorphed or disguised as nymphs, succubus or dryads (depending on the taste). The dread situation is revealed by dogs, which also reveal that they have always been all blink dogs really, monitoring human progress under cover.</p><p></p><p>#10 Even more monsters - Weremushrooms!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2352004, member: 1465"] Let's play the game... :) #1 Weather - The world is quickly entering a new ice age, in a matter of few years the current cities will be inhabitable: either heavy measures are found to survive or migration to a few warm spots (e.g. near volcanoes) is necessary #2 Races - Since several centuries ago, breeding between nearly all races has been possible (provided the type is close e.g. humanoids with monstrous humanoids, mon.hum. with magical beasts, but not humanoids with mag.beasts). The result is that in the current world no two individuals really belong to the same race. #3 Classes - No base classes are used in the setting, only prestige classes (make a list of 30-40 allowed ones) and since the start. Requirements must be met afterwards, but as soon as possible. #4 Spells - After using magic for millennia, the world is imbued with magic energy and so all those who are born here. Everyone has a minor spellcasting ability in the form of one cantrip at will. #5 Magic items - Every magic item is intelligent because it contains the spirit of a dead creature. Creating a magic item always involves the temporary binding of such a soul to it. Evil magic items are more powerful but require to outright kill someone to provide the freshest soul as possible. #6 Cosmology - The plane of shadows is taking over the material plane, slowly absorbing it and hence turn everything into shadow stuff. Scholars panic and are seen measuring the length of their shadow every few minutes. #7 Religion - The existing faiths are shattered by the appearances of dozens prohets/messiahs who preach the existence of very different gods, but the organized churches aren't willing to give up their status lightly. #8 Monsters - No two dragons are alike: there's only one red dragon, only one blue dragon, only one black dragon, etc... still hundreds of dragons in the world if you use every dragon ever written for 3rd edition. #9 More monsters - A third of the world population is already mentally enslaved by illithids, who dwell in human towns polymorphed or disguised as nymphs, succubus or dryads (depending on the taste). The dread situation is revealed by dogs, which also reveal that they have always been all blink dogs really, monitoring human progress under cover. #10 Even more monsters - Weremushrooms! [/QUOTE]
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