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<blockquote data-quote="Ravilah" data-source="post: 2353917" data-attributes="member: 19724"><p>In my world, there are 9 material planes, stacked like pancakes. Each is mostly ignorant of the others, save for the few high level adventurers who go to the outer planes and see the truth of the matter.</p><p></p><p>1.) Ramat-Exti: A world of extremes: Giants and pixies, scadling deserts and hard cold glaciers, thousand foot trees, heinous abysses, insane gibbering mobs and rigid mechanical judges. No middle ground.</p><p></p><p>2.) Predetor: A world of endless forests and tremendous, ravenous beasts. A tarrasque would feel at home here.</p><p></p><p>3.) Syblis: An endless ocean, with huge floating cities, a civilization of pirates, underwater kingdoms of warring sea-elves, and a portal to the Elemental Plane of water to keep things wet.</p><p></p><p>4.) Ronce (pronounce it like you're French): A world where the elves are an extinct race, and the nations of the world generally fear magic. Magic is all "elf-craft" and those who study elvish history and search their ruins are considered dangerous. "Burn the witch!" </p><p></p><p>5.) Parapalas: A high magic world, ruled by a powerful good-hearted kingdom called Ianova. For hundreds of years they have battled the minions of the Hollows, a race of psionic halflings who seek revenge on Ianova for banishing them to the Predator plane.</p><p></p><p>6.) Peregavin: Admittedly, a run-of-the-mill DnD world. However, it is the central material plane (The Prime Material), and every thousand years a handful of demi-gods seek to maniplate followers into bringing them bodily into the world in order to gain enough worshipers to attain full godhood.</p><p></p><p>7.) Uer-Peregavin: A mirror-reflection of Peregavin, though with a wildly different history. The churches of the world have been on a continuous crusade against each other for as long as history has been recorded. Every ruler, soldier, craftsman, and commoner is highly pious, most with a level of cleric or adept.</p><p></p><p>8.) Kran: One continous city, all but infinite in all directions. Much of Kran is desolate empty ruins, and other sectors are hotbeds of carnality and poverty. Palaces, themselves the size of cities, rise beside gardens the size of Central Park. Ruling over it all is a mysterious being with almost omniscient awareness of all the city's happenings. They call him. . .The Mayor.</p><p></p><p>9.) Thempras: A world with no magic. It is as if an Antimagic field covers everything. The peoples of Thempras are advanced scientifically (something akin to the industrial age) and are the most utterly ignorant of the other Material planes. One of the Hollows (see Parapalas) has recently found his way to this plane using a psionic method of travel. "No magic here? My psionics still work here? Hmm...interesting."</p><p></p><p></p><p>To give myself a tenth, here's an idea I'm working with right now (I'm setting on a lost continent of Ronce):</p><p></p><p>10.) The continent was ruled by an Elven Utopia, until humans came from across the sea in great ships, and defeated the elves much like the Spanish did the Aztecs. Disease and gunpowder defeated Elven magic, though powerful Elven spells (in the forms of a desert, swamp, and jungle) still keep the humans from venturing further south to desecrate their ruined cities and tombs.</p></blockquote><p></p>
[QUOTE="Ravilah, post: 2353917, member: 19724"] In my world, there are 9 material planes, stacked like pancakes. Each is mostly ignorant of the others, save for the few high level adventurers who go to the outer planes and see the truth of the matter. 1.) Ramat-Exti: A world of extremes: Giants and pixies, scadling deserts and hard cold glaciers, thousand foot trees, heinous abysses, insane gibbering mobs and rigid mechanical judges. No middle ground. 2.) Predetor: A world of endless forests and tremendous, ravenous beasts. A tarrasque would feel at home here. 3.) Syblis: An endless ocean, with huge floating cities, a civilization of pirates, underwater kingdoms of warring sea-elves, and a portal to the Elemental Plane of water to keep things wet. 4.) Ronce (pronounce it like you're French): A world where the elves are an extinct race, and the nations of the world generally fear magic. Magic is all "elf-craft" and those who study elvish history and search their ruins are considered dangerous. "Burn the witch!" 5.) Parapalas: A high magic world, ruled by a powerful good-hearted kingdom called Ianova. For hundreds of years they have battled the minions of the Hollows, a race of psionic halflings who seek revenge on Ianova for banishing them to the Predator plane. 6.) Peregavin: Admittedly, a run-of-the-mill DnD world. However, it is the central material plane (The Prime Material), and every thousand years a handful of demi-gods seek to maniplate followers into bringing them bodily into the world in order to gain enough worshipers to attain full godhood. 7.) Uer-Peregavin: A mirror-reflection of Peregavin, though with a wildly different history. The churches of the world have been on a continuous crusade against each other for as long as history has been recorded. Every ruler, soldier, craftsman, and commoner is highly pious, most with a level of cleric or adept. 8.) Kran: One continous city, all but infinite in all directions. Much of Kran is desolate empty ruins, and other sectors are hotbeds of carnality and poverty. Palaces, themselves the size of cities, rise beside gardens the size of Central Park. Ruling over it all is a mysterious being with almost omniscient awareness of all the city's happenings. They call him. . .The Mayor. 9.) Thempras: A world with no magic. It is as if an Antimagic field covers everything. The peoples of Thempras are advanced scientifically (something akin to the industrial age) and are the most utterly ignorant of the other Material planes. One of the Hollows (see Parapalas) has recently found his way to this plane using a psionic method of travel. "No magic here? My psionics still work here? Hmm...interesting." To give myself a tenth, here's an idea I'm working with right now (I'm setting on a lost continent of Ronce): 10.) The continent was ruled by an Elven Utopia, until humans came from across the sea in great ships, and defeated the elves much like the Spanish did the Aztecs. Disease and gunpowder defeated Elven magic, though powerful Elven spells (in the forms of a desert, swamp, and jungle) still keep the humans from venturing further south to desecrate their ruined cities and tombs. [/QUOTE]
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