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<blockquote data-quote="dmbotter" data-source="post: 6477389" data-attributes="member: 6788047"><p>Hello, I'm relatively new to DMing, and I'm trying to create my own campaign for D&D 5e. The campaign itself is more of an open world concept, with my goal being that the PCs will largely drive their own stories in relation to various factions and events within the setting. Players will be able to choose which missions they wish to undertake, join various factions, and react to a timelined story that is taking place within the central hub city.</p><p></p><p>To make things a bit simpler for myself, my campaign is taking place within a setting of my own creating, outside of any pre-existing universes. This includes the creation of my own pantheon of deities, writing up the guilds and NPCs with general behaviors and attitudes, and creating a timeline of events that'll play out independently of the PCs unless they intervene. However, I have some individuals who I bounce ideas off of that are a bit wary of some of my design choices and feel that I'm limiting options so it'll be easier for me to control everything and make my own story, regardless of what the players want. </p><p></p><p>For example, one cited the decision on creating my own pantheon and excluding other choices of deities. My Pathfinder playgroup, dm'ed by another member, is used to being able to choose whichever deity they feel matches their character (or build) best, regardless of which setting's pantheon they come from. I want the setting to be a little bit more cohesive than that, because religion influences quite a bit of the factions, and I'm not familiar with all the gods of every setting, and not sure of how I'd fit them together without just tacking it in.</p><p></p><p>So, I guess the biggest question is, what sort of design choices should I avoid and/or embrace when making an open world setting, and how do I avoid being too controlling in favor of "my story?"</p></blockquote><p></p>
[QUOTE="dmbotter, post: 6477389, member: 6788047"] Hello, I'm relatively new to DMing, and I'm trying to create my own campaign for D&D 5e. The campaign itself is more of an open world concept, with my goal being that the PCs will largely drive their own stories in relation to various factions and events within the setting. Players will be able to choose which missions they wish to undertake, join various factions, and react to a timelined story that is taking place within the central hub city. To make things a bit simpler for myself, my campaign is taking place within a setting of my own creating, outside of any pre-existing universes. This includes the creation of my own pantheon of deities, writing up the guilds and NPCs with general behaviors and attitudes, and creating a timeline of events that'll play out independently of the PCs unless they intervene. However, I have some individuals who I bounce ideas off of that are a bit wary of some of my design choices and feel that I'm limiting options so it'll be easier for me to control everything and make my own story, regardless of what the players want. For example, one cited the decision on creating my own pantheon and excluding other choices of deities. My Pathfinder playgroup, dm'ed by another member, is used to being able to choose whichever deity they feel matches their character (or build) best, regardless of which setting's pantheon they come from. I want the setting to be a little bit more cohesive than that, because religion influences quite a bit of the factions, and I'm not familiar with all the gods of every setting, and not sure of how I'd fit them together without just tacking it in. So, I guess the biggest question is, what sort of design choices should I avoid and/or embrace when making an open world setting, and how do I avoid being too controlling in favor of "my story?" [/QUOTE]
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