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<blockquote data-quote="Gilladian" data-source="post: 6477693" data-attributes="member: 2093"><p>Campaign setting creation is in the DM's hands; if you WANT to solicit info from the PCs, that's great, but it is NEVER necessary. </p><p></p><p>I have a campaign world that I created over 30 years ago. The original pantheon was pulled from sourcebooks I was using at the time; I don't even recall now what they were. But I've renamed, recategorized, and added to the pantheon constantly, both as a reflection of things I want in the world, and so as to reflect choices by the PCs. For example, I had one PC who came from a distant continent. She wanted to worship a storm god, but not quite the sun/weather god who is the chief of my pantheon, nor the ocean/storm goddess that is also present. So we created a new pair of deities, a brother and sister whose moods and tantrums are reflective of the weather, by her beliefs. In the area of the world she is from, they are major deities who lead the pantheon. In the area of the world where the campaign was actually SET, they are minor deities whom most people don't even bother to placate except when there is truly bad/freaky weather going on. My player's character suffered considerable culture shock!</p><p></p><p>So build your own pantheon. Limit the gods you have available to your own taste, to your needs, and to your campaign setting. If you want only 2 deities, go for it. If you WANT a kitchen-sink approach with dozens of greater gods and hundreds of lesser gods, and fallen gods and dead gods and new gods rising to power, that's a VERY different setting. It is your right as DM to shape that. AFTER you shape it, your PCs have the right to decide how they live in the world, and what they do with their beliefs. </p><p></p><p>In the same way, you create the map of your world. You decide the geography, climate, weather and geology of your world. If there are NO caves, no under dark, and no dwarves, that's your privilege as DM to decide. In my world, there's a hollow earth, and 3 layers of deep earth between the surface and the center. My choice. My players get to choose how they feel about the setup. I would no more let them tell me that DROW MUST exist in the world than I'd let them insist that ORCs are good-aligned. Those are elements you have the right to decide. If you CHOOSE to allow your players to help you decide, that's fine, but don't let them tell you you MUST accept their dictates.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6477693, member: 2093"] Campaign setting creation is in the DM's hands; if you WANT to solicit info from the PCs, that's great, but it is NEVER necessary. I have a campaign world that I created over 30 years ago. The original pantheon was pulled from sourcebooks I was using at the time; I don't even recall now what they were. But I've renamed, recategorized, and added to the pantheon constantly, both as a reflection of things I want in the world, and so as to reflect choices by the PCs. For example, I had one PC who came from a distant continent. She wanted to worship a storm god, but not quite the sun/weather god who is the chief of my pantheon, nor the ocean/storm goddess that is also present. So we created a new pair of deities, a brother and sister whose moods and tantrums are reflective of the weather, by her beliefs. In the area of the world she is from, they are major deities who lead the pantheon. In the area of the world where the campaign was actually SET, they are minor deities whom most people don't even bother to placate except when there is truly bad/freaky weather going on. My player's character suffered considerable culture shock! So build your own pantheon. Limit the gods you have available to your own taste, to your needs, and to your campaign setting. If you want only 2 deities, go for it. If you WANT a kitchen-sink approach with dozens of greater gods and hundreds of lesser gods, and fallen gods and dead gods and new gods rising to power, that's a VERY different setting. It is your right as DM to shape that. AFTER you shape it, your PCs have the right to decide how they live in the world, and what they do with their beliefs. In the same way, you create the map of your world. You decide the geography, climate, weather and geology of your world. If there are NO caves, no under dark, and no dwarves, that's your privilege as DM to decide. In my world, there's a hollow earth, and 3 layers of deep earth between the surface and the center. My choice. My players get to choose how they feel about the setup. I would no more let them tell me that DROW MUST exist in the world than I'd let them insist that ORCs are good-aligned. Those are elements you have the right to decide. If you CHOOSE to allow your players to help you decide, that's fine, but don't let them tell you you MUST accept their dictates. [/QUOTE]
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