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*Pathfinder & Starfinder
Campaign design support group thread
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<blockquote data-quote="Kinak" data-source="post: 6202222" data-attributes="member: 6694112"><p>I've found a lot of designing a new campaign is playing to your own strengths. Which isn't terribly useful advice, I guess, except that it means we should only see other people's approaches as examples and look for what actually clicks for us.</p><p></p><p>For example, I think in webs and loops. I'll spend hours on wikis for a games I don't even play or worlds I don't really care about, tracing their concepts and how they're related.</p><p></p><p>So it's pretty natural for me to set up a campaign wiki, establishing the relation of concepts within the world so I can see where things overlap. It also calls to my attention places I have connections that I haven't detailed and provides a nice place to record updates as the game progresses.</p><p></p><p>But I'm also pretty good at ad-libbing world design, so it's not strange for me to walk in with a sheet that has a couple names on it and add to it as the players come up with stuff or I need them. I'll usually switch to the wiki once it outgrows that page.</p><p></p><p>Someone else who had a different skillset probably wouldn't want to take either approach, though.</p><p></p><p>Also, I can't XP you [MENTION=7006]DEFCON 1[/MENTION], but that sounds like an awesome approach.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6202222, member: 6694112"] I've found a lot of designing a new campaign is playing to your own strengths. Which isn't terribly useful advice, I guess, except that it means we should only see other people's approaches as examples and look for what actually clicks for us. For example, I think in webs and loops. I'll spend hours on wikis for a games I don't even play or worlds I don't really care about, tracing their concepts and how they're related. So it's pretty natural for me to set up a campaign wiki, establishing the relation of concepts within the world so I can see where things overlap. It also calls to my attention places I have connections that I haven't detailed and provides a nice place to record updates as the game progresses. But I'm also pretty good at ad-libbing world design, so it's not strange for me to walk in with a sheet that has a couple names on it and add to it as the players come up with stuff or I need them. I'll usually switch to the wiki once it outgrows that page. Someone else who had a different skillset probably wouldn't want to take either approach, though. Also, I can't XP you [MENTION=7006]DEFCON 1[/MENTION], but that sounds like an awesome approach. Cheers! Kinak [/QUOTE]
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