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*Pathfinder & Starfinder
Campaign design support group thread
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<blockquote data-quote="Evilhalfling" data-source="post: 6208276" data-attributes="member: 16991"><p>well i am working slowly on a design for a 13th Age campaign. </p><p>I am trying to do a bottom up design, stating with a single city and expanding outward, hopefully with lots of input from the players. I am stealing some bits from the 13th age setting, like the description of the capital city covered in dragon statues inside an extinct volcano. And the Red wastes a magically created desert that sustains its fiercer monsters. </p><p></p><p>I am also using their icons - 13 powerful NPCs that are central to the world. Well I have 15.</p><p>the base book has a Human Emperor that stands for the forces of civilization. I am adding a entrenched nobility (the Council) as the negative, oppressive force of civilization. I also added the Deepmind - cause I love mindflayers and Aboleth. </p><p></p><p>I also did the gods. I almost always start with the gods. For the first time the gods are created and sustained by the belief of mortals rather than being independent entities. </p><p>I'm not sure how this will effect the game, other than the gods being generally remote, and more protective of their worshipers. </p><p></p><p>I'm starting the campaign with a city undersiege, and magically cut off from the rest of the Empire. I will be relaying on the PCs backgrounds/icon relationships and actions to figure out the causes of these two events, as savage humanoid tribes should not have the ability to place a magical interdiction on a city.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 6208276, member: 16991"] well i am working slowly on a design for a 13th Age campaign. I am trying to do a bottom up design, stating with a single city and expanding outward, hopefully with lots of input from the players. I am stealing some bits from the 13th age setting, like the description of the capital city covered in dragon statues inside an extinct volcano. And the Red wastes a magically created desert that sustains its fiercer monsters. I am also using their icons - 13 powerful NPCs that are central to the world. Well I have 15. the base book has a Human Emperor that stands for the forces of civilization. I am adding a entrenched nobility (the Council) as the negative, oppressive force of civilization. I also added the Deepmind - cause I love mindflayers and Aboleth. I also did the gods. I almost always start with the gods. For the first time the gods are created and sustained by the belief of mortals rather than being independent entities. I'm not sure how this will effect the game, other than the gods being generally remote, and more protective of their worshipers. I'm starting the campaign with a city undersiege, and magically cut off from the rest of the Empire. I will be relaying on the PCs backgrounds/icon relationships and actions to figure out the causes of these two events, as savage humanoid tribes should not have the ability to place a magical interdiction on a city. [/QUOTE]
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