the Jester
Legend
When I design a campaign that is story-heavy enough to need forethought and design (
), a big part of what I try to do is predict what my pcs want to do. Especially in my epic game- where the pcs can pretty much go anywhere and do anything on a moment's notice- I sometimes don't have a choice; I can't choose where the pcs go anyway.
Case in point: I'm currently feverishly working on the second arc of my low-magic experimental campaign, and although I'm working up the details on what will happen if they don't follow the path that I think they will follow, I'm focusing on their most likely course. This lets me prepare a better game for what I suspect that they will do, and it also lets me save a lot of time compared to what it would take to generate the same level of detail on everything they might do as what I am writing for what I think they probably will do.
Anyway, I am wondering whether other dms out there spend a lot of effort on predicting what their pcs will choose to do, and how much it affects your prep work and prep time.

Case in point: I'm currently feverishly working on the second arc of my low-magic experimental campaign, and although I'm working up the details on what will happen if they don't follow the path that I think they will follow, I'm focusing on their most likely course. This lets me prepare a better game for what I suspect that they will do, and it also lets me save a lot of time compared to what it would take to generate the same level of detail on everything they might do as what I am writing for what I think they probably will do.
Anyway, I am wondering whether other dms out there spend a lot of effort on predicting what their pcs will choose to do, and how much it affects your prep work and prep time.