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Campaign Diary: Converting "The Enemy Within" to 5E
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<blockquote data-quote="Urriak Uruk" data-source="post: 8526005" data-attributes="member: 7015558"><p>A little delayed, this will cover sessions 3 and 4. And essentially, 80% of the "Affair of the Hidden Jewel," which I have smooshed in-between the trip of Altdorf and Weissbruck.</p><p></p><p>Now, why did I do this? Couple of reasons; one, it's a pretty fun adventure that embraces a lot of swashbuckling tropes that you don't actually see much of in typical D&D adventures. And two, I think this is a great opportunity for the party to take on a low-level (but still challenging) adventure. It will give them enough XP before proceeding to Bogenhafen, where they will face the first taste of the suitably challenging daemon threat.</p><p></p><p>So! They leave Altdorf to head for Bogenhafen. A road warden patrol rides alongside, telling them to watch out for a murderer who killed a noble (one of the two that harassed the party the previous night). The party doesn't arouse suspicion, and the road warden provides a couple of sheets.</p><p></p><p>These sheets are from "The Affair" so aren't normally within "The Enemy Within." They provide two hooks, one for the head of the infamous "Black Arrow" bandit, the other asking for help for a vague job at the Crossed Lances.</p><p></p><p>Eventually, the Berebeli parks for the night at the dock of the Crossed Lances. There, the party meets Kellerman (who wants the party to help him get the jewel) and Count Amadeus von Drakensberg, who wants the Black Arrow's head. I won't get too into the weeds as you should read the adventure yourselves (it is within the Enemy Within's Companion), but the party decides to try to do both jobs when they realize the link. Although, they aren't fans of the Count, as he used to be their local lord back when the PCs were level 0 (and is in a way responsible for many of the level 0 PCs deaths).</p><p></p><p>Of course, that night, Kellerman's helper Lauengram reveals his true colors as a spy for the Black Arrow, and drops a bomb down the chimney in an attempt to kill the PCs before they begin. A PC did succeed in snuffing out the fuse before it went off, and caught sight of Lauengram, but not before he escaped by his horse.</p><p></p><p>The party then proceeded to pursue, reaching Castle Black Arrow. The party decided to take their chances with the secret entrance, in the hopes that Lauengram was not an agent of the Black Arrow.</p><p></p><p>He of course is, so the PCs land handily into the ambush laid out for them. Although the PCs valiantly tried a number of gambits, a slew of bad rolls led to Lauengram dropping another bomb down the secret tunnel, causing grievous damage and forcing the PCs into a hasty retreat. A move earth spell covered their escape.</p><p></p><p>That is where session 3 ended, with the PCs in doubt of what to do next, and planning for a long rest.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8526005, member: 7015558"] A little delayed, this will cover sessions 3 and 4. And essentially, 80% of the "Affair of the Hidden Jewel," which I have smooshed in-between the trip of Altdorf and Weissbruck. Now, why did I do this? Couple of reasons; one, it's a pretty fun adventure that embraces a lot of swashbuckling tropes that you don't actually see much of in typical D&D adventures. And two, I think this is a great opportunity for the party to take on a low-level (but still challenging) adventure. It will give them enough XP before proceeding to Bogenhafen, where they will face the first taste of the suitably challenging daemon threat. So! They leave Altdorf to head for Bogenhafen. A road warden patrol rides alongside, telling them to watch out for a murderer who killed a noble (one of the two that harassed the party the previous night). The party doesn't arouse suspicion, and the road warden provides a couple of sheets. These sheets are from "The Affair" so aren't normally within "The Enemy Within." They provide two hooks, one for the head of the infamous "Black Arrow" bandit, the other asking for help for a vague job at the Crossed Lances. Eventually, the Berebeli parks for the night at the dock of the Crossed Lances. There, the party meets Kellerman (who wants the party to help him get the jewel) and Count Amadeus von Drakensberg, who wants the Black Arrow's head. I won't get too into the weeds as you should read the adventure yourselves (it is within the Enemy Within's Companion), but the party decides to try to do both jobs when they realize the link. Although, they aren't fans of the Count, as he used to be their local lord back when the PCs were level 0 (and is in a way responsible for many of the level 0 PCs deaths). Of course, that night, Kellerman's helper Lauengram reveals his true colors as a spy for the Black Arrow, and drops a bomb down the chimney in an attempt to kill the PCs before they begin. A PC did succeed in snuffing out the fuse before it went off, and caught sight of Lauengram, but not before he escaped by his horse. The party then proceeded to pursue, reaching Castle Black Arrow. The party decided to take their chances with the secret entrance, in the hopes that Lauengram was not an agent of the Black Arrow. He of course is, so the PCs land handily into the ambush laid out for them. Although the PCs valiantly tried a number of gambits, a slew of bad rolls led to Lauengram dropping another bomb down the secret tunnel, causing grievous damage and forcing the PCs into a hasty retreat. A move earth spell covered their escape. That is where session 3 ended, with the PCs in doubt of what to do next, and planning for a long rest. [/QUOTE]
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