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[campaign] Drow and other races
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<blockquote data-quote="Inari" data-source="post: 1148445" data-attributes="member: 14554"><p>I thought that I might consult you people on my modified Drow race. It's an attempt to make them a ECL+0 race, whilst still keeping them "not too unbalanced." I do realise that they might be stretching the limit to ECL+1, but all replies are welcome and wanted.</p><p></p><p>Note though that this is suppose to be balanced to AU, where each race gets an additional feat, so don't kill me for what I've done with elves. I was thinking a bit more of Tolkienish elves, than the Faerún normal elves. But anyways, here goes:</p><p></p><p>To start off, the standard elven "template" (wrong wording, but I'll let it slip):</p><p></p><p>Elven racial traits:</p><p>• Medium: As medium creatures, elves have no special bonuses or penalties due to size.</p><p>• Elf base speed is 30ft.</p><p>• Immunity to magic sleep effects, and a +2 racial saving throw against enchantment spells or effects.</p><p>• Low Light vision: An elf can see twice as far as a human can in moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>• Weapon Familiarity with the elven slim- and longblade.</p><p>• +2 racial bonus on Listen, Search and Spot checks. Elves have great perceptive senses.</p><p>• Immortality: After reaching their maturity, elves almost cease to age. They can not be magically aged, nor die of old age.</p><p>• Automatic Languages: Elven and Common.</p><p>• Bonus Languages: Draconic, Giant, Gnoll, Orc and Sylvan.</p><p></p><p>Height and weight: Base Height Height mod Base weight Weight mod</p><p>Elf, male 4’10” +2d10 85lb x (2d4) lb.</p><p>Elf, female 4’10” +2d10 80lb x (2d4) lb.</p><p></p><p>Aging effects Middle Age Old Venerable Maximum age</p><p>Elf 110 years 175 years n/a n/a</p><p></p><p></p><p></p><p>As most can see, I've made elves immortal (*whee*) along with remove their "pass within 5 ft of magical..." But now for the Drow:</p><p></p><p></p><p>Drow (dark elves)</p><p>The Drow were originally all Eldar, but after they attempted to seize the throne, they were exiled from the surface world. They have though often broken this exile of theirs, and performed highly organized raids on the surface world. Stories tell that they’re actually hiding in some forsaken dragon citadel, deep underground, biding their time for another strike.</p><p> Regardless where their true stronghold lies, it is certain that they don’t live a peaceful nor easy life. It’s literarily survival of the fittest, as it is known that food is sparse (hence why they raid caravans), and that resources aren’t that plentiful either. The Drow have an amazingly good willpower, and even obtained a natural resistance to all spells.</p><p> Drow aren’t creatures you want to have as your opponents. They deal with their threats swiftly and without mercy, leaving nothing but the bodies of their enemies behind.</p><p> Drow all have black skin, and silvery or white hair, along with eye colors of white, red, or similar colors. They are generally shorter than normal elves, by two to four inches, but weigh about as much. They most of the time wear light armors, made of dark colors.</p><p>Drow have all the elven racial abilities, except as follows:</p><p>• +2 Charisma, +2 Intelligence, -2 Constitution, -2 Wisdom. Survival of the fittest really does apply with the Drow, as they constantly clash in their underdark.</p><p>• Innate Spell-Like Abilities: 1/day—(heightened) veil of darkness. This ability is cast by the character level of the Drow.</p><p>• Darkvision (120ft). This replaces the elven low light vision.</p><p>• Skills: Unlike normal elves, the Drow don’t benefit from the standard +2 to listen, search and spot.</p><p>• Weapon familiarities: The great esteemed arts of wielding the elven Slim and Warblade have been lost to the Drow, meaning they don’t benefit from it.</p><p>• Light blindness (Ex): Drow suffer a -1 circumstantial penalty to attack rolls, saves, and checks when in sunlight. The penalty becomes -2 if it’s unusually bright light.</p><p>• Spell resistance of 5 + character level + cha modifier</p><p>• Automatic Languages: Undercommon and Elven</p><p>• Bonus Languages: Abyssal, Common, Draconic, Giant, Goblin and Sign Language.</p><p>• Drow are considerably shorter than normal elves, and as such, follow a different height and weight system than normal elves.</p><p>Height and weight: Base Height Height mod Base weight Weight mod</p><p>Drow, male 4’5” +2d6 85lb x (1d6) lb.</p><p>Drow, female 4’5” +2d6 80lb x (1d6) lb.</p><p></p><p>The biggest changes are of course their more limited innate spell abilities, their reduced stat modifiers, no skill modifiers, more powerful (and harmful) light blindness, reduced (but more variable) SR, and no weapon familiarities.</p><p></p><p>The real question is just if this is fair, making them ECL+0. So what do you think, people?</p></blockquote><p></p>
[QUOTE="Inari, post: 1148445, member: 14554"] I thought that I might consult you people on my modified Drow race. It's an attempt to make them a ECL+0 race, whilst still keeping them "not too unbalanced." I do realise that they might be stretching the limit to ECL+1, but all replies are welcome and wanted. Note though that this is suppose to be balanced to AU, where each race gets an additional feat, so don't kill me for what I've done with elves. I was thinking a bit more of Tolkienish elves, than the Faerún normal elves. But anyways, here goes: To start off, the standard elven "template" (wrong wording, but I'll let it slip): Elven racial traits: • Medium: As medium creatures, elves have no special bonuses or penalties due to size. • Elf base speed is 30ft. • Immunity to magic sleep effects, and a +2 racial saving throw against enchantment spells or effects. • Low Light vision: An elf can see twice as far as a human can in moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • Weapon Familiarity with the elven slim- and longblade. • +2 racial bonus on Listen, Search and Spot checks. Elves have great perceptive senses. • Immortality: After reaching their maturity, elves almost cease to age. They can not be magically aged, nor die of old age. • Automatic Languages: Elven and Common. • Bonus Languages: Draconic, Giant, Gnoll, Orc and Sylvan. Height and weight: Base Height Height mod Base weight Weight mod Elf, male 4’10” +2d10 85lb x (2d4) lb. Elf, female 4’10” +2d10 80lb x (2d4) lb. Aging effects Middle Age Old Venerable Maximum age Elf 110 years 175 years n/a n/a As most can see, I've made elves immortal (*whee*) along with remove their "pass within 5 ft of magical..." But now for the Drow: Drow (dark elves) The Drow were originally all Eldar, but after they attempted to seize the throne, they were exiled from the surface world. They have though often broken this exile of theirs, and performed highly organized raids on the surface world. Stories tell that they’re actually hiding in some forsaken dragon citadel, deep underground, biding their time for another strike. Regardless where their true stronghold lies, it is certain that they don’t live a peaceful nor easy life. It’s literarily survival of the fittest, as it is known that food is sparse (hence why they raid caravans), and that resources aren’t that plentiful either. The Drow have an amazingly good willpower, and even obtained a natural resistance to all spells. Drow aren’t creatures you want to have as your opponents. They deal with their threats swiftly and without mercy, leaving nothing but the bodies of their enemies behind. Drow all have black skin, and silvery or white hair, along with eye colors of white, red, or similar colors. They are generally shorter than normal elves, by two to four inches, but weigh about as much. They most of the time wear light armors, made of dark colors. Drow have all the elven racial abilities, except as follows: • +2 Charisma, +2 Intelligence, -2 Constitution, -2 Wisdom. Survival of the fittest really does apply with the Drow, as they constantly clash in their underdark. • Innate Spell-Like Abilities: 1/day—(heightened) veil of darkness. This ability is cast by the character level of the Drow. • Darkvision (120ft). This replaces the elven low light vision. • Skills: Unlike normal elves, the Drow don’t benefit from the standard +2 to listen, search and spot. • Weapon familiarities: The great esteemed arts of wielding the elven Slim and Warblade have been lost to the Drow, meaning they don’t benefit from it. • Light blindness (Ex): Drow suffer a -1 circumstantial penalty to attack rolls, saves, and checks when in sunlight. The penalty becomes -2 if it’s unusually bright light. • Spell resistance of 5 + character level + cha modifier • Automatic Languages: Undercommon and Elven • Bonus Languages: Abyssal, Common, Draconic, Giant, Goblin and Sign Language. • Drow are considerably shorter than normal elves, and as such, follow a different height and weight system than normal elves. Height and weight: Base Height Height mod Base weight Weight mod Drow, male 4’5” +2d6 85lb x (1d6) lb. Drow, female 4’5” +2d6 80lb x (1d6) lb. The biggest changes are of course their more limited innate spell abilities, their reduced stat modifiers, no skill modifiers, more powerful (and harmful) light blindness, reduced (but more variable) SR, and no weapon familiarities. The real question is just if this is fair, making them ECL+0. So what do you think, people? [/QUOTE]
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