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[campaign] Drow and other races
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<blockquote data-quote="Sejs" data-source="post: 1149647" data-attributes="member: 4910"><p>Not for ECL 0, not by a longshot. Like was stated above, a +2 would be more in line. Not all things are equal, and a +6/+8 to saves is <em>far</em> more powerful a return than should be garnered for something like losing a weapon familiarity or s +2 to spot and listen. Anyway, to look at it point by point:</p><p></p><p> If you're gunning for stat bonuses because they're all about, as you said, survival of the fittest... a Wisdom penality I don't think would be the way to go. That's a penality to both will saves, and any 'perception' type skill. If anything I'd swap the charisma and wisdom mods around. They're smart (+int), alert and willful (+wis), but they suffer from the traditional elven physique (-con), and because of the harsh nature of their society they don't end up being very personable. They're inherrantly self-centered and it usually shows thru quite quickly (-cha).</p><p></p><p> Remove the heighten and you're getting closer. Races with a spell-like tend to have either a handfull of cantrips, or one 1st to 2nd level spell once per day. Anything more than that is just asking for ECL.</p><p></p><p> Vastly improved nightvision would normally be asking for an ecl jump, but it balances out nicely with the light sensativity, below.</p><p></p><p> Any reason why not, other than to trim off some abilities? Seems like those skills in particular would be very handy for a Drow.</p><p></p><p> Too busy surviving to dedicate frolick time to swordplay. I can dig it.</p><p></p><p> As above, balances out the superior darkvision nicely. Make sure to define what 'unusually bright light' qualifies as - sunlight or the radius of a <em>daylight</em> spell is only a -1.. what's brighter than that, and isn't immediatly blinding?</p><p></p><p> Get rid of it. A +2 to save vs spells would be in keeping with 0 ECL. If you want to give them another save boost (something I don't personally recomend, but dwarves throw everything out of whack), maybe give a +2 vs poisons because they're so commonly used in their society or something.</p><p></p><p> All well and good, but uh.. one question. There alot of giants in the underdark?</p></blockquote><p></p>
[QUOTE="Sejs, post: 1149647, member: 4910"] Not for ECL 0, not by a longshot. Like was stated above, a +2 would be more in line. Not all things are equal, and a +6/+8 to saves is [i]far[/i] more powerful a return than should be garnered for something like losing a weapon familiarity or s +2 to spot and listen. Anyway, to look at it point by point: If you're gunning for stat bonuses because they're all about, as you said, survival of the fittest... a Wisdom penality I don't think would be the way to go. That's a penality to both will saves, and any 'perception' type skill. If anything I'd swap the charisma and wisdom mods around. They're smart (+int), alert and willful (+wis), but they suffer from the traditional elven physique (-con), and because of the harsh nature of their society they don't end up being very personable. They're inherrantly self-centered and it usually shows thru quite quickly (-cha). Remove the heighten and you're getting closer. Races with a spell-like tend to have either a handfull of cantrips, or one 1st to 2nd level spell once per day. Anything more than that is just asking for ECL. Vastly improved nightvision would normally be asking for an ecl jump, but it balances out nicely with the light sensativity, below. Any reason why not, other than to trim off some abilities? Seems like those skills in particular would be very handy for a Drow. Too busy surviving to dedicate frolick time to swordplay. I can dig it. As above, balances out the superior darkvision nicely. Make sure to define what 'unusually bright light' qualifies as - sunlight or the radius of a [i]daylight[/i] spell is only a -1.. what's brighter than that, and isn't immediatly blinding? Get rid of it. A +2 to save vs spells would be in keeping with 0 ECL. If you want to give them another save boost (something I don't personally recomend, but dwarves throw everything out of whack), maybe give a +2 vs poisons because they're so commonly used in their society or something. All well and good, but uh.. one question. There alot of giants in the underdark? [/QUOTE]
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