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[campaign] Drow and other races
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<blockquote data-quote="Inari" data-source="post: 1149684" data-attributes="member: 14554"><p>Arright, a good point. I admit, it was originally a desperate attempt to squeeze in SR, but I do agree that it would be in order. So people do agree with the +2 to all saving throws. Would it be unbalanced to then also give the +2 to will vs. spells and spell-like abilities, like they normally have? Maybe reduce it to +1?</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Sounds good and dandy. It was originally the idea that the elite guards, the high rated assassins would be mageblades, so I feel somehow wrong about giving them a penalty to cha, as a stat... but would a -4 penalty to diplomacy, gather info, and such related skills be a bit better? That or no bonus to wisdom (either sounds like a viable idea to me, but I came here looking for a second opinion)</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Oops, my bad... Veil of Darkness is a lvl 1 spell, so the heightened form is only lvl 2 spell. Hope that ends that.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>No comment needed, you said it yourself.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>The right wording should be to have a -1 penalty when in bright situations (meaning a normal not-so-sunny day to us), but a -2 penalty when in direct sunlight (hence, the bright day. A strong sunset might even impose a -3 penalty). Hope that answers it</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Well, it might be in order to mention that dwarves don't get such insanely good benifits in the setting. Doesn't really concern this, but thought I might point it out.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>The thing is that like I said, all drow were originally another race, the Eldar, who are righty now the rulers of the lands. It might though be a good idea to remove the giantish language from that list.</p><p></p><p></p><p></p><p>Anyways, thanks a lot for that output <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm still open though to suggestions.</p></blockquote><p></p>
[QUOTE="Inari, post: 1149684, member: 14554"] Arright, a good point. I admit, it was originally a desperate attempt to squeeze in SR, but I do agree that it would be in order. So people do agree with the +2 to all saving throws. Would it be unbalanced to then also give the +2 to will vs. spells and spell-like abilities, like they normally have? Maybe reduce it to +1? Sounds good and dandy. It was originally the idea that the elite guards, the high rated assassins would be mageblades, so I feel somehow wrong about giving them a penalty to cha, as a stat... but would a -4 penalty to diplomacy, gather info, and such related skills be a bit better? That or no bonus to wisdom (either sounds like a viable idea to me, but I came here looking for a second opinion) Oops, my bad... Veil of Darkness is a lvl 1 spell, so the heightened form is only lvl 2 spell. Hope that ends that. No comment needed, you said it yourself. The right wording should be to have a -1 penalty when in bright situations (meaning a normal not-so-sunny day to us), but a -2 penalty when in direct sunlight (hence, the bright day. A strong sunset might even impose a -3 penalty). Hope that answers it Well, it might be in order to mention that dwarves don't get such insanely good benifits in the setting. Doesn't really concern this, but thought I might point it out. The thing is that like I said, all drow were originally another race, the Eldar, who are righty now the rulers of the lands. It might though be a good idea to remove the giantish language from that list. Anyways, thanks a lot for that output :) I'm still open though to suggestions. [/QUOTE]
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[campaign] Drow and other races
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