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<blockquote data-quote="DND_Reborn" data-source="post: 8030873" data-attributes="member: 6987520"><p>So, you want an army if simulacrums? RAW? You can have it, you know? In fact, once you have the first one, you can create (literally) thousands of them a day.</p><p></p><p>The wizard (with <em>Wish</em> prepared) creates a simulacrum (A). He doesn't cast it again, so his simulacrum is not destroyed.</p><p>The simulacrum (A) uses <em>Wish</em> to create a simulacrum (B) of the wizard (who still has <em>Wish</em> BTW). The simulacrum (A) doesn't cast it again, so its simulacrum (B) is not destroyed.</p><p>The second simulacrum (B) uses <em>WISH to create a simulacrum (C) of the wizard (who, again, still has *Wish</em>). Simulacrum (B) doesn't cast it again, so (C) is not destroyed.</p><p>And so on...</p><p></p><p>With 600 rounds in an hour, that is 600 simulacrums per hour, or over 7,000 by the end of day 1 (12 hours to cast the first simulacrum spell, and then 6 seconds per wish spell).</p><p></p><p>By then, the original Wizard finishes a long rest, has his 7th level spell back, so all future simulacrums have both 7th level spells. All the first "editions" so to say, are lacking a 7th and 9th level spell. The later editions are <em>only</em> missing their 9th level spells.</p><p></p><p>So, in case anyone contests this is <em>not</em> RAW, here is the section of the spell that might come in question:</p><p>[ATTACH=full]123477[/ATTACH]</p><p>And you just have to note, neither the original wizard nor any of the simulacrums as casting the spell again. Only once each (the wizard actually casting simulacrum, the rest using their wishes for it), none of them cast the spell twice. So, none of the simulacrums are destroyed.</p><p></p><p>That's it. Simple and effective. An army of archmages, and if you have the wizard wait until after a long rest, all the duplicates (but the first) are only missing their 9th level spell, but have all the rest.</p><p></p><p>Not bad and completely RAW.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8030873, member: 6987520"] So, you want an army if simulacrums? RAW? You can have it, you know? In fact, once you have the first one, you can create (literally) thousands of them a day. The wizard (with [I]Wish[/I] prepared) creates a simulacrum (A). He doesn't cast it again, so his simulacrum is not destroyed. The simulacrum (A) uses [I]Wish[/I] to create a simulacrum (B) of the wizard (who still has [I]Wish[/I] BTW). The simulacrum (A) doesn't cast it again, so its simulacrum (B) is not destroyed. The second simulacrum (B) uses [I]WISH to create a simulacrum (C) of the wizard (who, again, still has *Wish[/I]). Simulacrum (B) doesn't cast it again, so (C) is not destroyed. And so on... With 600 rounds in an hour, that is 600 simulacrums per hour, or over 7,000 by the end of day 1 (12 hours to cast the first simulacrum spell, and then 6 seconds per wish spell). By then, the original Wizard finishes a long rest, has his 7th level spell back, so all future simulacrums have both 7th level spells. All the first "editions" so to say, are lacking a 7th and 9th level spell. The later editions are [I]only[/I] missing their 9th level spells. So, in case anyone contests this is [I]not[/I] RAW, here is the section of the spell that might come in question: [ATTACH type="full"]123477[/ATTACH] And you just have to note, neither the original wizard nor any of the simulacrums as casting the spell again. Only once each (the wizard actually casting simulacrum, the rest using their wishes for it), none of them cast the spell twice. So, none of the simulacrums are destroyed. That's it. Simple and effective. An army of archmages, and if you have the wizard wait until after a long rest, all the duplicates (but the first) are only missing their 9th level spell, but have all the rest. Not bad and completely RAW. [/QUOTE]
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