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<blockquote data-quote="DND_Reborn" data-source="post: 8031420" data-attributes="member: 6987520"><p>Blowback has nothing to do with any of this. There is no blowback for casting Simulacrum or Clone via Wish and I don't care about the ruby dust component since I would let the wizard have the components anyway... no wish is needed to create them. But if you needed it, then sure do what you are suggesting (I never commented or suggested otherwise so I really don't know why you are bringing it up...).</p><p></p><p>As for having consequent-free wishes, so what? Who cares? That strategy has been around forever so nothing new there, either.</p><p></p><p>Anyway, you don't have an army of simulacrums because each time the spell is cast, any current ones are destroyed (with my wording added to the errata of course).</p><p></p><p>And then you get into Clone (I have no idea why since it has nothing to do with Simulacrum...). Clones aren't destroyed when you make more of them, hence the post I made immediate after the one you responded to. The issue with Clone is it takes 120 days to mature.</p><p></p><p>Now, a more compelling concept would be to argue that you are making clones of the simulacrums, but as they are illusionary creatures, I think most DMs would simply rule they have no soul to transfer to the clone when the simulacrum is destroyed, so that really wouldn't work either.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8031420, member: 6987520"] Blowback has nothing to do with any of this. There is no blowback for casting Simulacrum or Clone via Wish and I don't care about the ruby dust component since I would let the wizard have the components anyway... no wish is needed to create them. But if you needed it, then sure do what you are suggesting (I never commented or suggested otherwise so I really don't know why you are bringing it up...). As for having consequent-free wishes, so what? Who cares? That strategy has been around forever so nothing new there, either. Anyway, you don't have an army of simulacrums because each time the spell is cast, any current ones are destroyed (with my wording added to the errata of course). And then you get into Clone (I have no idea why since it has nothing to do with Simulacrum...). Clones aren't destroyed when you make more of them, hence the post I made immediate after the one you responded to. The issue with Clone is it takes 120 days to mature. Now, a more compelling concept would be to argue that you are making clones of the simulacrums, but as they are illusionary creatures, I think most DMs would simply rule they have no soul to transfer to the clone when the simulacrum is destroyed, so that really wouldn't work either. [/QUOTE]
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