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<blockquote data-quote="bsnead666" data-source="post: 5298335" data-attributes="member: 68507"><p>First Form</p><p> </p><p>Zurath, Madness Incarnate Level 36 Solo Controller</p><p>Huge immortal magical beast XP 275,000</p><p></p><p>HP 796; Bloodied 398</p><p>Regeneration 30 </p><p>AC 51; Fortitude 50; Reflex 49; Will 49</p><p>Speed 10 fly (hover), teleport 10</p><p></p><p>Immune fear, dazed condition, stunned condition</p><p>Saving Throws +5 whenever an attack applies an effect to Zurath that a save can end, it immediately rolls a saving throw. Zurath also makes saving throws at the end of each of its turns as normal.; Action Points 1</p><p>Initiative +30</p><p>Perception +40</p><p>All-Around Vision, Truesight 20</p><p></p><p>Traits</p><p></p><p>O Infectious Madness • Aura 5 </p><p>Any enemy that enters the aura or starts its turn within the aura is dominated until the end of the turn. The creature can choose to ignore this effect by losing a healing surge. A creature is immune to the dominating effect once it has no healing surges remaining.</p><p></p><p>Double Actions</p><p>Zurath does not roll initiative. It has set initiative counts of 50 and 30, It cannot delay or ready actions. Once per round on its initiative count it can take a standard action and a move action. Zurath's ability to take immediate actions refreshes on each turn. Zurath can spend an action point only once per round.</p><p></p><p>Standard Actions</p><p></p><p>m Lash of Destruction (psychic) • At-Will</p><p>Attack: Reach 3; +41 vs. AC</p><p>Hit: 3d12 + 14 damage and ongoing 10 psychic damage (save ends).</p><p></p><p>M Lash Assault • At-Will</p><p>Effect: Zurath makes up to 2 lash of destruction attacks. Each attack must be against a different target.</p><p></p><p>C Your Destiny Is Not Your Own (charm) • Encounter</p><p>Attack: Close burst 20 (targets enemies); +40 vs. Will</p><p>Hit: Each target moves its speed and makes an at-will against a target of Zurath's choice within range.</p><p>Aftereffect: The target is dazed (save ends).</p><p>Miss: The target is dazed (save ends).</p><p></p><p>Minor Actions</p><p>R Mental Manipulation (psychic, charm) • Recharge 5 6</p><p>Attack: Ranged 10; +40 vs. Will</p><p>Hit: 4d10 + 13 psychic damage and the target is dominated (save ends).</p><p> </p><p>Triggered Actions</p><p></p><p>Your Destructions is Imminent • Encounter</p><p>Trigger: Zurath drops to 0 hit points or fewer.</p><p>Effect (No Action): Your destiny is not your own recharges, and it uses it immediately.</p><p>Effect: Zurath assumes the form of the Reaver of Madness. While in this form it gains new powers and cannot use powers from it's former form.</p><p></p><p>C Rape the Mind (charm) • Recharge</p><p>Trigger: Zurath is hit by an attack.</p><p>Attack (Immediate Interrupt): +40 vs. Will</p><p>Hit: Zurath slides the target 10 squares and chooses a new target for its attack. If no valid target is within range of the original attacker's new position, the attack hits the original attacker.</p><p></p><p>R Warping of Space-Time (teleportation, psychic) • Recharge 6</p><p>Trigger: An enemy within 10 squares of Zurath teleports.</p><p>Attack (Immediate Interrupt): Range 10; +40 vs. Will</p><p>Hit: 4d6 + 12 psychic damage and Zurath determines the location the target teleports to within 10 squares of Zurath. The target cannot teleport (save ends).</p><p></p><p>Skills Arcana +40, Endurance +43, Intimidate +38</p><p>Str 40 (+33) Dex 28 (+27) Wis 45 (+35)</p><p>Con 50 (+38) Int 45 (+35) Cha 40 (+33)</p><p>Alignment chaotic evil Languages Primordial</p></blockquote><p></p>
[QUOTE="bsnead666, post: 5298335, member: 68507"] First Form Zurath, Madness Incarnate Level 36 Solo Controller Huge immortal magical beast XP 275,000 HP 796; Bloodied 398 Regeneration 30 AC 51; Fortitude 50; Reflex 49; Will 49 Speed 10 fly (hover), teleport 10 Immune fear, dazed condition, stunned condition Saving Throws +5 whenever an attack applies an effect to Zurath that a save can end, it immediately rolls a saving throw. Zurath also makes saving throws at the end of each of its turns as normal.; Action Points 1 Initiative +30 Perception +40 All-Around Vision, Truesight 20 Traits O Infectious Madness • Aura 5 Any enemy that enters the aura or starts its turn within the aura is dominated until the end of the turn. The creature can choose to ignore this effect by losing a healing surge. A creature is immune to the dominating effect once it has no healing surges remaining. Double Actions Zurath does not roll initiative. It has set initiative counts of 50 and 30, It cannot delay or ready actions. Once per round on its initiative count it can take a standard action and a move action. Zurath's ability to take immediate actions refreshes on each turn. Zurath can spend an action point only once per round. Standard Actions m Lash of Destruction (psychic) • At-Will Attack: Reach 3; +41 vs. AC Hit: 3d12 + 14 damage and ongoing 10 psychic damage (save ends). M Lash Assault • At-Will Effect: Zurath makes up to 2 lash of destruction attacks. Each attack must be against a different target. C Your Destiny Is Not Your Own (charm) • Encounter Attack: Close burst 20 (targets enemies); +40 vs. Will Hit: Each target moves its speed and makes an at-will against a target of Zurath's choice within range. Aftereffect: The target is dazed (save ends). Miss: The target is dazed (save ends). Minor Actions R Mental Manipulation (psychic, charm) • Recharge 5 6 Attack: Ranged 10; +40 vs. Will Hit: 4d10 + 13 psychic damage and the target is dominated (save ends). Triggered Actions Your Destructions is Imminent • Encounter Trigger: Zurath drops to 0 hit points or fewer. Effect (No Action): Your destiny is not your own recharges, and it uses it immediately. Effect: Zurath assumes the form of the Reaver of Madness. While in this form it gains new powers and cannot use powers from it's former form. C Rape the Mind (charm) • Recharge Trigger: Zurath is hit by an attack. Attack (Immediate Interrupt): +40 vs. Will Hit: Zurath slides the target 10 squares and chooses a new target for its attack. If no valid target is within range of the original attacker's new position, the attack hits the original attacker. R Warping of Space-Time (teleportation, psychic) • Recharge 6 Trigger: An enemy within 10 squares of Zurath teleports. Attack (Immediate Interrupt): Range 10; +40 vs. Will Hit: 4d6 + 12 psychic damage and Zurath determines the location the target teleports to within 10 squares of Zurath. The target cannot teleport (save ends). Skills Arcana +40, Endurance +43, Intimidate +38 Str 40 (+33) Dex 28 (+27) Wis 45 (+35) Con 50 (+38) Int 45 (+35) Cha 40 (+33) Alignment chaotic evil Languages Primordial [/QUOTE]
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