Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Campaign Ended by... Bad Dice Rolls.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rushlight" data-source="post: 2076034" data-attributes="member: 3801"><p>I suppose it all hinges on your point of view. It's not the bodycount that's the desire - it's the unknown that beckons. While I could set up a story where the PCs have no fear of an accidental death, that really boils down to me describing the story to them with some occational input. Either way, no one is suprised when the story ends all Hollywood style. But we feel there's enough of that coming out of Hollywood. Sometimes bad things happen - the unpredictability is what makes it more exciting. I mean, who really gets worked up when James Bond dives off a 70 foot building? Do you *really* expect anything bad to happen to him? No, of course not. He'll do something flashy and he'll be fine. </p><p> </p><p>But we're not roleplaying in Hollywood. When you take a header off a building, you better check yourself first. You might make it - you might not. But you'll <em>never</em> duplicate that level of tension, excitement and anticipation as you roll that die without a chance of something bad happening. It's visceral. It's the closest we can get to how you'll feel if you were to be facing that jump in person - even if it is just a mere sliver of emotion. </p><p> </p><p>Try to evoke that when the players know nothing bad can happen, and you'll just end up with players waiting for you to explain to them how they got off the roof. "Gee, you jump down and nearly die! But you don't. Now where do you go?" That's not even close to being exciting.</p></blockquote><p></p>
[QUOTE="rushlight, post: 2076034, member: 3801"] I suppose it all hinges on your point of view. It's not the bodycount that's the desire - it's the unknown that beckons. While I could set up a story where the PCs have no fear of an accidental death, that really boils down to me describing the story to them with some occational input. Either way, no one is suprised when the story ends all Hollywood style. But we feel there's enough of that coming out of Hollywood. Sometimes bad things happen - the unpredictability is what makes it more exciting. I mean, who really gets worked up when James Bond dives off a 70 foot building? Do you *really* expect anything bad to happen to him? No, of course not. He'll do something flashy and he'll be fine. But we're not roleplaying in Hollywood. When you take a header off a building, you better check yourself first. You might make it - you might not. But you'll [i]never[/i] duplicate that level of tension, excitement and anticipation as you roll that die without a chance of something bad happening. It's visceral. It's the closest we can get to how you'll feel if you were to be facing that jump in person - even if it is just a mere sliver of emotion. Try to evoke that when the players know nothing bad can happen, and you'll just end up with players waiting for you to explain to them how they got off the roof. "Gee, you jump down and nearly die! But you don't. Now where do you go?" That's not even close to being exciting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign Ended by... Bad Dice Rolls.
Top