DariusOfCT
First Post
I'm drawing a blank here.
I am running a campaign where the minions of the evil Goddess of Tyranny and Slavery have discovered an artifact that will allow the bad guys to control the world for a thousand years once activated, and everybody would live in slavery except for the clerics of this evil Goddess.
Fortunately, to activate it, they need the blood of a newborn child that was produced by the unholy and unlikely union of a Priestess of the good God of Freedom and the High Priest of this evil Goddess. Unfortunately, this Priestess has already been captured by the followers of said evil Goddess and impregnated by the High Priest.
The players basically have nine months now until the child is born and the dark times are upon the world.
My thought was to have the players try to find an item - or pieces of one item (Rod of Seven Parts sort of deal, only maybe 3 or 4 parts?) - in order to counteract the effect of this evil artifact, either by suppressing its power, destroying it, or something else? Possibly several items (one for each PC?) What sort of item(s) is/are a decent idea? Is this a decent idea even? Possibly having the players have a mini-adventure/mini quest to obtain each item? Trekking to remote areas of the world to get the Three Seals of Freedom (in honor of the god of freedom?)
I would rather the players NOT try to invade the nigh impregnable fortress of the evil High Priest because that is suicide at all but epic levels, and I would need a way to get them up to that level – I have already described to them fortress and its massive walls guarded by hundreds of fanatics and thousands of foot soldiers, not to mention many ranks of evil clerics of all levels. Basically, like invading Mordor.
Plus, I am not sure I want to chance a showdown with this High Priest where the fate of the world could rest on one or two good rolls of the dice. But, it will eventually come down to dice rolling, as I am sure each piece will require a special quest to obtain and a monster or two to overcome.
Is that an okay idea? Any other ideas?
Constructive Criticism is encouraged.
Thanks!!
I am running a campaign where the minions of the evil Goddess of Tyranny and Slavery have discovered an artifact that will allow the bad guys to control the world for a thousand years once activated, and everybody would live in slavery except for the clerics of this evil Goddess.
Fortunately, to activate it, they need the blood of a newborn child that was produced by the unholy and unlikely union of a Priestess of the good God of Freedom and the High Priest of this evil Goddess. Unfortunately, this Priestess has already been captured by the followers of said evil Goddess and impregnated by the High Priest.
The players basically have nine months now until the child is born and the dark times are upon the world.
My thought was to have the players try to find an item - or pieces of one item (Rod of Seven Parts sort of deal, only maybe 3 or 4 parts?) - in order to counteract the effect of this evil artifact, either by suppressing its power, destroying it, or something else? Possibly several items (one for each PC?) What sort of item(s) is/are a decent idea? Is this a decent idea even? Possibly having the players have a mini-adventure/mini quest to obtain each item? Trekking to remote areas of the world to get the Three Seals of Freedom (in honor of the god of freedom?)
I would rather the players NOT try to invade the nigh impregnable fortress of the evil High Priest because that is suicide at all but epic levels, and I would need a way to get them up to that level – I have already described to them fortress and its massive walls guarded by hundreds of fanatics and thousands of foot soldiers, not to mention many ranks of evil clerics of all levels. Basically, like invading Mordor.
Plus, I am not sure I want to chance a showdown with this High Priest where the fate of the world could rest on one or two good rolls of the dice. But, it will eventually come down to dice rolling, as I am sure each piece will require a special quest to obtain and a monster or two to overcome.
Is that an okay idea? Any other ideas?
Constructive Criticism is encouraged.
Thanks!!