Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Campaign endings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beckett" data-source="post: 2882847" data-attributes="member: 781"><p>I'd like my games to reach a definite conclusion, and occasionally I pull it off. My AU game I ended with anticipation of AE's release, but I was able to tie up the major plot thread, with the players teaming up with the antagonistic NPC party to defeat the Evil awakening in the north.</p><p></p><p>A lot of my games are in hibernation right now, but I don't think of them as truely closed. I can sometimes be distracted by shiny things and want to start something new, but most of my games I want to get back to at some point. </p><p></p><p>There are a few that are deader than others. Sometimes I just can't figure out how to challenge the characters anymore, or my plot lines run dead. Other times, I just get frusterated with some aspect of the game and let it die; a Sith War style Star Wars game ground to a halt when the players, having discovered the location of a secret weapon, rather than going in to destroy it like heroes, went to check in with the Council first. Another Star Wars game, set just prior to the original movie, my disgust was against one player showing he just didn't get it ("I know you said we couldn't start with lightsabres, but why should that mean my character can't have the lightsabre components his Jedi mother left him? And does that mean I need to get rid of my training lightsabre?") Just left too much of a bad taste in my mouth to want to continue.</p><p></p><p>That said, I think more of my current games are headed toward satisfying endings (along with more of my games heading into higher levels... hrm). I'm running Age of Worms, as well as having my ToEE players continue to the GDQ series; these should both have good, definite conclusions if we make it all the way. For self-created adventures, I've had the ending of my Eberron game in mind for months. Just need to get the characters there.</p></blockquote><p></p>
[QUOTE="Beckett, post: 2882847, member: 781"] I'd like my games to reach a definite conclusion, and occasionally I pull it off. My AU game I ended with anticipation of AE's release, but I was able to tie up the major plot thread, with the players teaming up with the antagonistic NPC party to defeat the Evil awakening in the north. A lot of my games are in hibernation right now, but I don't think of them as truely closed. I can sometimes be distracted by shiny things and want to start something new, but most of my games I want to get back to at some point. There are a few that are deader than others. Sometimes I just can't figure out how to challenge the characters anymore, or my plot lines run dead. Other times, I just get frusterated with some aspect of the game and let it die; a Sith War style Star Wars game ground to a halt when the players, having discovered the location of a secret weapon, rather than going in to destroy it like heroes, went to check in with the Council first. Another Star Wars game, set just prior to the original movie, my disgust was against one player showing he just didn't get it ("I know you said we couldn't start with lightsabres, but why should that mean my character can't have the lightsabre components his Jedi mother left him? And does that mean I need to get rid of my training lightsabre?") Just left too much of a bad taste in my mouth to want to continue. That said, I think more of my current games are headed toward satisfying endings (along with more of my games heading into higher levels... hrm). I'm running Age of Worms, as well as having my ToEE players continue to the GDQ series; these should both have good, definite conclusions if we make it all the way. For self-created adventures, I've had the ending of my Eberron game in mind for months. Just need to get the characters there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign endings
Top