Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign epilogues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 9675840" data-attributes="member: 19270"><p>No continuity, no plans to run a future campaign here, so it'll be a true wrap up. </p><p></p><p></p><p>That's where my initial thoughts went. We went to the <em>Dragon Age </em>setting, and the best of them all (<em>Origins</em>) did a fantastic epilogue based on player decisions. My brainstorm map is forming of:</p><ul> <li data-xf-list-type="ul"><strong>And then it was over. </strong>Sum up the immediate repercussion of defeating the BBEG, stopping the horde, and the sacrifice of the player character. Shamelessly steal any pre-written material from DA that directly applies because they had great writers.</li> <li data-xf-list-type="ul"><strong>Coronation (Epilogue part 1). </strong>The country needs a new ruler (not the PCs), and this gives a chance for them to see old VIPs before they mingle with the masses and see their sac'd friend's body off to its home, a trek across the country. Slain PC needs some reason to interact, maybe he can assume the persona of some NPC?</li> <li data-xf-list-type="ul"><strong>Visuals. </strong>I thought it'd be nice to print the major NPCs and painter's tape those pics to the game room wall so they can "go chat" with them. Easier to remember and visuals are nice from time to time.</li> <li data-xf-list-type="ul"><strong>Funeral (Epilogue part 2). </strong>Time for a PC speech about their fallen comrade? On way home, visit a town they saved, more NPCs from the less than VIP crowd. More wrapup stuff, long term years-down-the-road stuff, PCs can pick what they want to know about and interject if they intervened.</li> <li data-xf-list-type="ul"><strong>Tragic Calling (Epilogue part 3). </strong>There's a reveal. Anyone who took the ability to permanently destroy the BBEG (old gawds) don't get to live long lives. They took tainted blood into their bodies, and slowly and inevitably this will corrupt them. 2 players had this feature, 1 "lost it" (very long story involving necromancy). Let the players play out how they handled this.</li> <li data-xf-list-type="ul"><strong>Final homage & Inside Joke. </strong>Anything else the PC who sac'd his life to destroy the BBEG once and for all wants to say, and then maybe an inside joke (our player convinced(?) the other gamers that in this setting, dwarves reproduced by laying rocks heated in lava and that's why you don't have dwarf-human relations).</li> </ul></blockquote><p></p>
[QUOTE="touc, post: 9675840, member: 19270"] No continuity, no plans to run a future campaign here, so it'll be a true wrap up. That's where my initial thoughts went. We went to the [I]Dragon Age [/I]setting, and the best of them all ([I]Origins[/I]) did a fantastic epilogue based on player decisions. My brainstorm map is forming of: [LIST] [*][B]And then it was over. [/B]Sum up the immediate repercussion of defeating the BBEG, stopping the horde, and the sacrifice of the player character. Shamelessly steal any pre-written material from DA that directly applies because they had great writers. [*][B]Coronation (Epilogue part 1). [/B]The country needs a new ruler (not the PCs), and this gives a chance for them to see old VIPs before they mingle with the masses and see their sac'd friend's body off to its home, a trek across the country. Slain PC needs some reason to interact, maybe he can assume the persona of some NPC? [*][B]Visuals. [/B]I thought it'd be nice to print the major NPCs and painter's tape those pics to the game room wall so they can "go chat" with them. Easier to remember and visuals are nice from time to time. [*][B]Funeral (Epilogue part 2). [/B]Time for a PC speech about their fallen comrade? On way home, visit a town they saved, more NPCs from the less than VIP crowd. More wrapup stuff, long term years-down-the-road stuff, PCs can pick what they want to know about and interject if they intervened. [*][B]Tragic Calling (Epilogue part 3). [/B]There's a reveal. Anyone who took the ability to permanently destroy the BBEG (old gawds) don't get to live long lives. They took tainted blood into their bodies, and slowly and inevitably this will corrupt them. 2 players had this feature, 1 "lost it" (very long story involving necromancy). Let the players play out how they handled this. [*][B]Final homage & Inside Joke. [/B]Anything else the PC who sac'd his life to destroy the BBEG once and for all wants to say, and then maybe an inside joke (our player convinced(?) the other gamers that in this setting, dwarves reproduced by laying rocks heated in lava and that's why you don't have dwarf-human relations). [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign epilogues
Top