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<blockquote data-quote="JDowling" data-source="post: 1696140" data-attributes="member: 12596"><p>Just so you know, if I were a PC I would probably try to save the people, but maybe not in a way you'd expect.</p><p></p><p>I will need to go on a lot of assumptions here:</p><p>1 - My group is out numbered</p><p>2 - The populace of the town is too scared to be any use freeing themselves</p><p>3 - I am "out gunned"</p><p></p><p>So, what I'd do is coordinate ambushes in (town/wild - depending on classes and party) to try to thin out the guards. I'd try to run a stealthy campaign of terror against the attackers so they are frightened and uneasy, can't sleep well at night, et cetera.</p><p></p><p>Basically resort to a head-on confrontation as only a last resort... Once I managed to free everyone I'd set about leading them cross country to "somewhere safe". If I don't know "somewhere safe" I would still leave town, go quite some distance and try to establish some sort of wilderness town/camp.</p><p></p><p>If at that point my companions and I figuered we had the slightest chance in heck of freeing more people, I'd move to another small town and try the same. Perhaps training the people we had freed already in guerrilla tactics, set up more raids and ambushes. Try to do as much intial damage as I could in a priliminary strike but avoiding prolonged confrontation. Of course, any of the villagers who did these raids would obviously be gaining exp as npc warrior class, or fighter *evil grin*.</p><p></p><p>Obviously disrupting supply lines would be important in this sort of battle, but that might not be possible (the teleportation transportation) which greatly weakens the powers of the guerrilla movement, you can't intercept shipments of supplies to strengthen yourself as you take from your enemy, et cetera.</p><p></p><p>Your players would probably approach it in another way. I think it sounds like a fun campaign idea, but I agree that staying in the town would be asking for trouble.</p><p></p><p>basically I'd approach it as a "harrassment, distruption, and attrition" sort of movement until I had enough backing to reasonably try something bigger.</p><p></p><p>As a side note - the sort of tactics I'd use are used in the RE Feist books if I recall, Thomas (the golden armor guy, that was his name, right?) and the dwarves harrassing the outlanders, the elves, and also the rangers of Crydee (was it? Pug's town) all employed hit-and-run tactics.</p><p></p><p>Sounds like it could be a lot of fun.</p></blockquote><p></p>
[QUOTE="JDowling, post: 1696140, member: 12596"] Just so you know, if I were a PC I would probably try to save the people, but maybe not in a way you'd expect. I will need to go on a lot of assumptions here: 1 - My group is out numbered 2 - The populace of the town is too scared to be any use freeing themselves 3 - I am "out gunned" So, what I'd do is coordinate ambushes in (town/wild - depending on classes and party) to try to thin out the guards. I'd try to run a stealthy campaign of terror against the attackers so they are frightened and uneasy, can't sleep well at night, et cetera. Basically resort to a head-on confrontation as only a last resort... Once I managed to free everyone I'd set about leading them cross country to "somewhere safe". If I don't know "somewhere safe" I would still leave town, go quite some distance and try to establish some sort of wilderness town/camp. If at that point my companions and I figuered we had the slightest chance in heck of freeing more people, I'd move to another small town and try the same. Perhaps training the people we had freed already in guerrilla tactics, set up more raids and ambushes. Try to do as much intial damage as I could in a priliminary strike but avoiding prolonged confrontation. Of course, any of the villagers who did these raids would obviously be gaining exp as npc warrior class, or fighter *evil grin*. Obviously disrupting supply lines would be important in this sort of battle, but that might not be possible (the teleportation transportation) which greatly weakens the powers of the guerrilla movement, you can't intercept shipments of supplies to strengthen yourself as you take from your enemy, et cetera. Your players would probably approach it in another way. I think it sounds like a fun campaign idea, but I agree that staying in the town would be asking for trouble. basically I'd approach it as a "harrassment, distruption, and attrition" sort of movement until I had enough backing to reasonably try something bigger. As a side note - the sort of tactics I'd use are used in the RE Feist books if I recall, Thomas (the golden armor guy, that was his name, right?) and the dwarves harrassing the outlanders, the elves, and also the rangers of Crydee (was it? Pug's town) all employed hit-and-run tactics. Sounds like it could be a lot of fun. [/QUOTE]
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