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<blockquote data-quote="curiosity" data-source="post: 1696924" data-attributes="member: 22000"><p>Thanks everyone - some great food for thought.</p><p></p><p>One extra detail: I was going to run a prelude first up, set 20 years before the campaign begins, where the players play some higher level guys who end up settling down in the starting town. So there would be some grizzled middle-aged adventurers in town to offer advice, help etc once they were freed.</p><p></p><p>I figure that the initial attack is sort of a 'shock and awe' type blitzkrieg, focused mainly on the major cities, so that resistance in a small mountain village on the edge of the land could plausibly go unnoticed for some time. The invaders might be figuring to use the fixed portals present in </p><p></p><p>For sure I think the players could react to this in an unexpected way, but I thought that it would be nicely non-linear that way - PCs could go to the elves or dwarves for help, try to get to the dragon home world to enlist the aid of the metallics, run a guerilla force, team up with an Archmage who survived the initial attack etc. I thought the players might enjoy the freedom. Plus this will be a BBS game, so I won't have to react to stuff too fast.</p><p></p><p>Has anyone run a similar campaign to this?</p></blockquote><p></p>
[QUOTE="curiosity, post: 1696924, member: 22000"] Thanks everyone - some great food for thought. One extra detail: I was going to run a prelude first up, set 20 years before the campaign begins, where the players play some higher level guys who end up settling down in the starting town. So there would be some grizzled middle-aged adventurers in town to offer advice, help etc once they were freed. I figure that the initial attack is sort of a 'shock and awe' type blitzkrieg, focused mainly on the major cities, so that resistance in a small mountain village on the edge of the land could plausibly go unnoticed for some time. The invaders might be figuring to use the fixed portals present in For sure I think the players could react to this in an unexpected way, but I thought that it would be nicely non-linear that way - PCs could go to the elves or dwarves for help, try to get to the dragon home world to enlist the aid of the metallics, run a guerilla force, team up with an Archmage who survived the initial attack etc. I thought the players might enjoy the freedom. Plus this will be a BBS game, so I won't have to react to stuff too fast. Has anyone run a similar campaign to this? [/QUOTE]
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