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*Dungeons & Dragons
Campaign for Beginners - Age of Worms? Shattered Gates of Slughtergarde?
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<blockquote data-quote="hastur_nz" data-source="post: 7097979" data-attributes="member: 40592"><p>The Whispering Cairn is a pretty good dungeon-crawl, tough and potential for killing PC's especially inexperienced ones, there are also some good pieces "in town" in fact the non-dungeon pieces are my favourites (including a potential run-in with a half-orc, an owlbear, and a cool necromancer with his undead minions in his lab). The town is a great one, a classic back-drop. After that, it's a trek off into the swamp filled with Lizardfolk etc, so very much a change of pace, and alas the town is never seen again (the set-up is that the PC's are created as friends wanting to get rich and hence out of town). Then it's off to the city of greyhawk, where it's another two complete changes of pace, and so on, until about mid-way through the 'end game' finally starts to be revealed. My players' only real complaint was that some parts of the adventure path felt like they could have been better connected / re-ordered / shortened / deleted, or something - all the pieces are cool, but you have to be in for the long-haul to really appreciate it.</p><p></p><p>Savage Tide is indeed a kind of "swashbuckler" adventure feel in the first parts, but it evolves into a more epic feel as the PC's go to the Isle of Dread, then off-world completely. When I ran it, I skipped the first adventure which had a kind of "ancient Venice" city setting, and apart from some sailing around in a ship and one adventure in some kind of port which included combat on a birthed ship, I don't remember any actual "swashbuckler action" - certainly none of my PC's were the swashbuckler type, and only a few of their foes were ever "pirates".</p><p></p><p>There were lengthy "plot overviews" published for each adventure path, in Dungeon Magazine, as a kind of "preview". No doubt you could find those somewhere, or at least find a condensed overview, with a little digging, that would probably give a better idea than I can remember.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7097979, member: 40592"] The Whispering Cairn is a pretty good dungeon-crawl, tough and potential for killing PC's especially inexperienced ones, there are also some good pieces "in town" in fact the non-dungeon pieces are my favourites (including a potential run-in with a half-orc, an owlbear, and a cool necromancer with his undead minions in his lab). The town is a great one, a classic back-drop. After that, it's a trek off into the swamp filled with Lizardfolk etc, so very much a change of pace, and alas the town is never seen again (the set-up is that the PC's are created as friends wanting to get rich and hence out of town). Then it's off to the city of greyhawk, where it's another two complete changes of pace, and so on, until about mid-way through the 'end game' finally starts to be revealed. My players' only real complaint was that some parts of the adventure path felt like they could have been better connected / re-ordered / shortened / deleted, or something - all the pieces are cool, but you have to be in for the long-haul to really appreciate it. Savage Tide is indeed a kind of "swashbuckler" adventure feel in the first parts, but it evolves into a more epic feel as the PC's go to the Isle of Dread, then off-world completely. When I ran it, I skipped the first adventure which had a kind of "ancient Venice" city setting, and apart from some sailing around in a ship and one adventure in some kind of port which included combat on a birthed ship, I don't remember any actual "swashbuckler action" - certainly none of my PC's were the swashbuckler type, and only a few of their foes were ever "pirates". There were lengthy "plot overviews" published for each adventure path, in Dungeon Magazine, as a kind of "preview". No doubt you could find those somewhere, or at least find a condensed overview, with a little digging, that would probably give a better idea than I can remember. [/QUOTE]
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