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<blockquote data-quote="rln" data-source="post: 688432" data-attributes="member: 2843"><p><strong>Revenants</strong></p><p></p><p>Have the party rise as a kind of revenants. Tell them that they are dead, but cannot rest until they've found their murderers. Their quest will be to find rest - to actually die and get closure. First they'll have to trace down their killers and slay them. When this doesn't help, they'll have to find the true culprit. On the way, they will be harassed by villagers who doesn't appreciate undead running around in their village. Perhaps the mayor hires (good-aligned!) adventurers to track down the evil undead pests! What moral problems! </p><p></p><p>I would probably introduce it by talking to the cleric character, telling him that he awakens, watching a floating symbol. From the symbol [the insignia of a god of revenge] he feels power emanating... power that strengthens him. He drags himself to his feet, and finds he has the power to cast an unknown spell of some sort. When he does, the rest of the party will start to move.</p><p></p><p>Initially, they may think they've been resurrected by divine intervention - but after some time, it should be apparent that something else has happened to them... gradually I would introduce them to what REALLY is going in on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>If they were really attached to their characters, I'd give them a chance to actually turn back into living beings again - though that would NOT be divine intervention-related. They went and got themselves killed, they'll have to work to become living again. Of course, I'd personally enjoy playing the epic moment when the revenants actually go back to their tombs and die.</p><p></p><p>Ooh, I'm feeling evil today! I must use this in my campaign the next time there's a party wipe! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="rln, post: 688432, member: 2843"] [b]Revenants[/b] Have the party rise as a kind of revenants. Tell them that they are dead, but cannot rest until they've found their murderers. Their quest will be to find rest - to actually die and get closure. First they'll have to trace down their killers and slay them. When this doesn't help, they'll have to find the true culprit. On the way, they will be harassed by villagers who doesn't appreciate undead running around in their village. Perhaps the mayor hires (good-aligned!) adventurers to track down the evil undead pests! What moral problems! I would probably introduce it by talking to the cleric character, telling him that he awakens, watching a floating symbol. From the symbol [the insignia of a god of revenge] he feels power emanating... power that strengthens him. He drags himself to his feet, and finds he has the power to cast an unknown spell of some sort. When he does, the rest of the party will start to move. Initially, they may think they've been resurrected by divine intervention - but after some time, it should be apparent that something else has happened to them... gradually I would introduce them to what REALLY is going in on :-) If they were really attached to their characters, I'd give them a chance to actually turn back into living beings again - though that would NOT be divine intervention-related. They went and got themselves killed, they'll have to work to become living again. Of course, I'd personally enjoy playing the epic moment when the revenants actually go back to their tombs and die. Ooh, I'm feeling evil today! I must use this in my campaign the next time there's a party wipe! :D [/QUOTE]
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