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Campaign gone horribly wrong
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<blockquote data-quote="Celebrim" data-source="post: 762662" data-attributes="member: 4937"><p>Basically, unrecoverable situation.</p><p></p><p>I think the only thing you did wrong was have the PC's be totally outclassed by the hired muscle. They are heroes. They should never be outclassed by goons, unless the plan is to capture them and have the villian reveal his true identity and all his secret nefarious plans.</p><p></p><p>That is the way heroic stories work.</p><p></p><p>DM's always need back up plans. Every time you have a situation where the plot depends on a PC choice, you need to have a backup plan for railroading the PC's back onto the plot. The quality of the DM is shown by how easily he can cope with things like that without the PC's ever knowing that they did something 'they weren't supposed to do'. In this case, you left the PC's only one path to victory. They had to act perfectly or fail.</p><p></p><p>The 'oops' the PC's made was not nearly so foolish as to warrant a TPK, realistic or not.</p><p></p><p>What should have happen is the PC's went back to the tomb, found the evidence missing, and got into a sharp fight with some goons. But, being heroes they overcome, and then face the paradyme shift. "OH NO! THE VILLIAN IS REALLY..."</p><p></p><p>That's a great plot, and you almost nailed it perfectly. The only problem is in your story, the PC's weren't the heroes. They were the victims. You really want to avoid ever scripting it that way.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 762662, member: 4937"] Basically, unrecoverable situation. I think the only thing you did wrong was have the PC's be totally outclassed by the hired muscle. They are heroes. They should never be outclassed by goons, unless the plan is to capture them and have the villian reveal his true identity and all his secret nefarious plans. That is the way heroic stories work. DM's always need back up plans. Every time you have a situation where the plot depends on a PC choice, you need to have a backup plan for railroading the PC's back onto the plot. The quality of the DM is shown by how easily he can cope with things like that without the PC's ever knowing that they did something 'they weren't supposed to do'. In this case, you left the PC's only one path to victory. They had to act perfectly or fail. The 'oops' the PC's made was not nearly so foolish as to warrant a TPK, realistic or not. What should have happen is the PC's went back to the tomb, found the evidence missing, and got into a sharp fight with some goons. But, being heroes they overcome, and then face the paradyme shift. "OH NO! THE VILLIAN IS REALLY..." That's a great plot, and you almost nailed it perfectly. The only problem is in your story, the PC's weren't the heroes. They were the victims. You really want to avoid ever scripting it that way. [/QUOTE]
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