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<blockquote data-quote="Baby Samurai" data-source="post: 3458644" data-attributes="member: 51413"><p>What do you think?</p><p></p><p style="text-align: center"><em><strong>CAMPAIGN GROUND RULES:</strong></em></p><p></p><p><strong>-22, 25, 28, or 32 Point Buy </strong> (depending on campaign)</p><p></p><p><strong>-Double Hit Points at first level </strong> (d4 = 8, d6 = 12, d8 = 16, d10 = 20, d12 = 24)</p><p></p><p><strong>-Fixed Hit Points for levelling</strong> (d4 = 3, d6 = 4, d8 = 5, d10 = 6, d12 = 7)</p><p></p><p><strong>-Maximum wealth at first level</strong></p><p></p><p><strong>-Certain non-Core <em>WotC/Paizo </em> material/variants available upon request </strong> (Player’s Handbook II/Dungeon Master’s Guide II/Races of series/Complete series/Expanded Psioincs Handbook/Magic of Incarnum/Tome of Magic/Tome of Battle/Book of Exalted Deeds/Book of Vile Darkness/Unearthed Arcana/WotC Website/Dragon Compendium Vol. I/Dragon/Dungeon etc)</p><p></p><p><strong>-No multi-class restrictions </strong> (monks/paladins etc) <strong>or XP penalties or favoured classes</strong></p><p></p><p><strong>-No Leadership Feat</strong></p><p></p><p><strong>-Any class with the Turning class ability uses the <em>Complete Divine</em> variant</strong></p><p></p><p><strong>-Druids do not gain wild shape, they may instead choose from a list of variants</strong> (from <em>PHB II</em>, <em>UA</em>, and <em>Dragon</em> magazine)</p><p></p><p><strong>-The spell <em>polymorph</em> is replaced with the Polymorph sub-school from <em>PHB II</em></strong></p><p></p><p><strong>-Skill variant from <em>Unearthed Arcana</em> implemented</strong> (number of Skills equal to skill points + Int modifier)</p><p></p><p><strong>-Certain Skills folded: </strong> (campaign dependant – low magic = Skill folding/high magic = no Skill folding): </p><p></p><p><strong>Acrobatics</strong> (Balance + Tumble)</p><p><strong>Athletics</strong> (Climb + Jump)</p><p><strong>Deception</strong> (Disguise + Forgery)</p><p><strong>Disable Device</strong> (Disable Device + Open Lock)</p><p><strong>Perception</strong> (Listen + Spot)</p><p><strong>Persuasion</strong> (Bluff + Intimidate)</p><p><strong>Social </strong> (Diplomacy + gather Information) </p><p><strong>Stealth</strong> (Hide + Move Silently)</p><p><strong>Use Device </strong> (Use Magic Device + Use Psionic Device)</p><p></p><p><strong>-Saving throw variant from <em>Unearthed Arcana </em> implemented</strong> (save scores/magic checks etc)</p><p></p><p><strong>-<em>Fewer Absolutes </em> implemented</strong> (article by Sean K Reynolds)</p><p></p><p><strong>-Every race/class/feat/equipment/spell/power/magic item/template must be submitted for approval</strong></p></blockquote><p></p>
[QUOTE="Baby Samurai, post: 3458644, member: 51413"] What do you think? [CENTER][I][B]CAMPAIGN GROUND RULES:[/B][/I][/CENTER] [B]-22, 25, 28, or 32 Point Buy [/B] (depending on campaign) [B]-Double Hit Points at first level [/B] (d4 = 8, d6 = 12, d8 = 16, d10 = 20, d12 = 24) [B]-Fixed Hit Points for levelling[/B] (d4 = 3, d6 = 4, d8 = 5, d10 = 6, d12 = 7) [B]-Maximum wealth at first level[/B] [B]-Certain non-Core [I]WotC/Paizo [/I] material/variants available upon request [/B] (Player’s Handbook II/Dungeon Master’s Guide II/Races of series/Complete series/Expanded Psioincs Handbook/Magic of Incarnum/Tome of Magic/Tome of Battle/Book of Exalted Deeds/Book of Vile Darkness/Unearthed Arcana/WotC Website/Dragon Compendium Vol. I/Dragon/Dungeon etc) [B]-No multi-class restrictions [/B] (monks/paladins etc) [B]or XP penalties or favoured classes[/B] [B]-No Leadership Feat[/B] [B]-Any class with the Turning class ability uses the [I]Complete Divine[/I] variant[/B] [B]-Druids do not gain wild shape, they may instead choose from a list of variants[/B] (from [I]PHB II[/I], [I]UA[/I], and [I]Dragon[/I] magazine) [B]-The spell [I]polymorph[/I] is replaced with the Polymorph sub-school from [I]PHB II[/I][/B] [B]-Skill variant from [I]Unearthed Arcana[/I] implemented[/B] (number of Skills equal to skill points + Int modifier) [B]-Certain Skills folded: [/B] (campaign dependant – low magic = Skill folding/high magic = no Skill folding): [B]Acrobatics[/B] (Balance + Tumble) [B]Athletics[/B] (Climb + Jump) [B]Deception[/B] (Disguise + Forgery) [B]Disable Device[/B] (Disable Device + Open Lock) [B]Perception[/B] (Listen + Spot) [B]Persuasion[/B] (Bluff + Intimidate) [B]Social [/B] (Diplomacy + gather Information) [B]Stealth[/B] (Hide + Move Silently) [B]Use Device [/B] (Use Magic Device + Use Psionic Device) [B]-Saving throw variant from [I]Unearthed Arcana [/I] implemented[/B] (save scores/magic checks etc) [B]-[I]Fewer Absolutes [/I] implemented[/B] (article by Sean K Reynolds) [B]-Every race/class/feat/equipment/spell/power/magic item/template must be submitted for approval[/B] [/QUOTE]
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