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<blockquote data-quote="dontpunkme" data-source="post: 1607919" data-attributes="member: 17938"><p>Some things I generally always hand out:</p><p>-Campaign background information (overview, brief regional history, diety changes, etc)</p><p>-A full list of house/campaign rules (if everyone knows them in advance then their isn't any room for arguing i.e. no rolling dice unless prompted by me because my players always seem to "roll" 19's when I'm not looking nor prompting them for the rolls)</p><p>-Character generation guidelines, if any (what I want to see in a background, ability score generation, etc)</p><p>-A character-based equipment map (useful for figuring out just exactly where everything is)</p><p>-A listing of my favorite foods/drinks (self-explanatory)</p><p>-A game-time scheduler (to figure out what days are generally the best for everyone. I make my players list days as one of the following: always busy, tenetative, free)</p></blockquote><p></p>
[QUOTE="dontpunkme, post: 1607919, member: 17938"] Some things I generally always hand out: -Campaign background information (overview, brief regional history, diety changes, etc) -A full list of house/campaign rules (if everyone knows them in advance then their isn't any room for arguing i.e. no rolling dice unless prompted by me because my players always seem to "roll" 19's when I'm not looking nor prompting them for the rolls) -Character generation guidelines, if any (what I want to see in a background, ability score generation, etc) -A character-based equipment map (useful for figuring out just exactly where everything is) -A listing of my favorite foods/drinks (self-explanatory) -A game-time scheduler (to figure out what days are generally the best for everyone. I make my players list days as one of the following: always busy, tenetative, free) [/QUOTE]
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