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Campaign Help in Eberron's Q'Barra
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<blockquote data-quote="Rabbitbait" data-source="post: 6675530" data-attributes="member: 60100"><p>It sounds to me as if you could steal a lot from the classic module "The Red Hand of Doom" and convert it to meet your purposes. It's many years since I ran it, but the overall plot you have given doesn't sound totally dissimilar to that.</p><p></p><p>From wikipedia "The plot of Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly populated frontier region. The party discovers a massive hobgoblin horde that is fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, players have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy."</p><p></p><p>So hobgoblins become Lizardmen, One trapped big bad (Tiamat) becomes another, and the different missions get coverted to fit the Q'Barra feel. Maybe change the Hobgoblin warlord to a Rakshasa - one of the minor lords of dust in the form of a lizardman.</p><p></p><p>You can buy it on pdf here: <a href="http://www.dndclassics.com/product/28797/Red-Hand-of-Doom-3e?it=1" target="_blank">http://www.dndclassics.com/product/28797/Red-Hand-of-Doom-3e?it=1</a> and it's not expensive. It's considered to be one of the best adventures ever written for D&D, so even if it doesn't work out for what you want it should give you some very good ideas of how to handle an army vs town battle.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 6675530, member: 60100"] It sounds to me as if you could steal a lot from the classic module "The Red Hand of Doom" and convert it to meet your purposes. It's many years since I ran it, but the overall plot you have given doesn't sound totally dissimilar to that. From wikipedia "The plot of Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly populated frontier region. The party discovers a massive hobgoblin horde that is fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, players have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy." So hobgoblins become Lizardmen, One trapped big bad (Tiamat) becomes another, and the different missions get coverted to fit the Q'Barra feel. Maybe change the Hobgoblin warlord to a Rakshasa - one of the minor lords of dust in the form of a lizardman. You can buy it on pdf here: [URL]http://www.dndclassics.com/product/28797/Red-Hand-of-Doom-3e?it=1[/URL] and it's not expensive. It's considered to be one of the best adventures ever written for D&D, so even if it doesn't work out for what you want it should give you some very good ideas of how to handle an army vs town battle. [/QUOTE]
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