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Campaign Help in Eberron's Q'Barra
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<blockquote data-quote="Werebat" data-source="post: 6677828" data-attributes="member: 40158"><p>Ooh, long ago I had the seeds of an idea for a Q'Barra campaign... I think there is a lot you can do with that territory.</p><p></p><p>Don't forget about the big black dragon brooding in his corrupted ruin, corrupting the lizardmen around him (all three types -- large, medium, and small). IIRC he's keeping some powerful demonic force trapped within the ruins and has gotten corrupted by it. That guy is awesome and should be used somehow, even if only as a font of information that the PCs have to deal with if they want to learn something important. Or perhaps his corruption has been noticed by his bloodline and a younger black dragon has arrived to take his place, if she can find some way of getting a group of adventurers to take him down. Or perhaps rakshasa or some other servants of the fiend bound in the ruin seek to free it from its prison, and trick the PCs into taking a stand against the dragon.</p><p></p><p>Dinosaurs! The book says that the really huge ones don't live in Q'Barra, but that leaves plenty of room for raptors and etc. Half-dragon dinosaurs sound tempting too.</p><p></p><p>There's a lot you could do with the politics between lizardman tribes, where some want to repel the humanoid invaders and others engage in cool but peaceful relations with them.</p><p></p><p>Perhaps a rich deposit of gemstones (or dragonshards) is discovered in the jungle, and the party gets embroiled in conflict between rapacious miners, savage lizardmen who resent their intrusion, and fey or elemental forces that want the gems for their own purposes? </p><p></p><p>Q'Barra is a pretty cool place to run a campaign, IMO.</p></blockquote><p></p>
[QUOTE="Werebat, post: 6677828, member: 40158"] Ooh, long ago I had the seeds of an idea for a Q'Barra campaign... I think there is a lot you can do with that territory. Don't forget about the big black dragon brooding in his corrupted ruin, corrupting the lizardmen around him (all three types -- large, medium, and small). IIRC he's keeping some powerful demonic force trapped within the ruins and has gotten corrupted by it. That guy is awesome and should be used somehow, even if only as a font of information that the PCs have to deal with if they want to learn something important. Or perhaps his corruption has been noticed by his bloodline and a younger black dragon has arrived to take his place, if she can find some way of getting a group of adventurers to take him down. Or perhaps rakshasa or some other servants of the fiend bound in the ruin seek to free it from its prison, and trick the PCs into taking a stand against the dragon. Dinosaurs! The book says that the really huge ones don't live in Q'Barra, but that leaves plenty of room for raptors and etc. Half-dragon dinosaurs sound tempting too. There's a lot you could do with the politics between lizardman tribes, where some want to repel the humanoid invaders and others engage in cool but peaceful relations with them. Perhaps a rich deposit of gemstones (or dragonshards) is discovered in the jungle, and the party gets embroiled in conflict between rapacious miners, savage lizardmen who resent their intrusion, and fey or elemental forces that want the gems for their own purposes? Q'Barra is a pretty cool place to run a campaign, IMO. [/QUOTE]
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