Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Campaign Help Needed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark" data-source="post: 198537" data-attributes="member: 5"><p>If you are going to use the basic combat mechanics in D&D3E/d20 games you will probably find it best to fashion the war with small group encounters. Strike forces by the empire meant to take out key locations and leaders, countered by rebel raids by the Barbarians to disrupt supply lines and regain territory where the Empire has become complacent and lessened their numbers of standing troops.</p><p></p><p>If you allow for the sucesses and failures of the group to be a model for the big picture, this can then be relayed to the players during Empirial Debriefings or Tribal Meetings, and help them to determine what suggestions they might make for guiding the next strikes.</p><p></p><p>This allows for the players to be more integral in the process since smaller forces fighting one another can mean that the player's group is either on their own or supplemented by relatively few NPCs. Perhaps you can even tailor the NPCs based on what the group decides they might require as specialists to help with the plans they suggest.</p><p></p><p>Describing huge battles to players where they aren't the ones controlling the overall outcome can be frustrating to players in a game where the focus is meant to be on the individual and their goals.</p><p></p><p>That's how I would approach it, anyway. *shrug*</p></blockquote><p></p>
[QUOTE="Mark, post: 198537, member: 5"] If you are going to use the basic combat mechanics in D&D3E/d20 games you will probably find it best to fashion the war with small group encounters. Strike forces by the empire meant to take out key locations and leaders, countered by rebel raids by the Barbarians to disrupt supply lines and regain territory where the Empire has become complacent and lessened their numbers of standing troops. If you allow for the sucesses and failures of the group to be a model for the big picture, this can then be relayed to the players during Empirial Debriefings or Tribal Meetings, and help them to determine what suggestions they might make for guiding the next strikes. This allows for the players to be more integral in the process since smaller forces fighting one another can mean that the player's group is either on their own or supplemented by relatively few NPCs. Perhaps you can even tailor the NPCs based on what the group decides they might require as specialists to help with the plans they suggest. Describing huge battles to players where they aren't the ones controlling the overall outcome can be frustrating to players in a game where the focus is meant to be on the individual and their goals. That's how I would approach it, anyway. *shrug* [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign Help Needed!
Top