Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Help Please (Rules, Advice, Suggestions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bgbarcus" data-source="post: 6629448" data-attributes="member: 6784891"><p>There really isn't anything I can say to improve on what pming already said. Assuming you take that advice, your ideas are still usable but treat them as setting rather than story. Let the players discover the dangers around them and decide whether to confront them or run away. Be ready for them to run away - you've got some serious bad guys that the players may decide are beyond them. If they run, the evil they left behind can spread and make the world they live in less pleasant. Eventually they are likely to decide they are ready to go back and face the vampires.</p><p></p><p>As the DM you create a world with dangerous situations and opportunities for fame, fortune, and adventure. The players choose which opportunities they follow. However, there does need to be some agreement between DM and players that if the players go entirely outside what you have planned they have to understand you'll be winging while you adjust to their new direction. </p><p></p><p>I like throwing in world events, stories talked about in the taverns and news heard from town criers. I have a general idea of what sort of adventure those news stories could lead to but I won't flesh them out unless one catches the imagination of the players. That gives them options for picking their own path but staying close enough to what I have prepared that the game can keep moving. As you get your campaign setting fleshed out with NPC's and political interactions, those news stories will pop into your head at all times of the day. Have a notebook handy to write down the ideas.</p></blockquote><p></p>
[QUOTE="bgbarcus, post: 6629448, member: 6784891"] There really isn't anything I can say to improve on what pming already said. Assuming you take that advice, your ideas are still usable but treat them as setting rather than story. Let the players discover the dangers around them and decide whether to confront them or run away. Be ready for them to run away - you've got some serious bad guys that the players may decide are beyond them. If they run, the evil they left behind can spread and make the world they live in less pleasant. Eventually they are likely to decide they are ready to go back and face the vampires. As the DM you create a world with dangerous situations and opportunities for fame, fortune, and adventure. The players choose which opportunities they follow. However, there does need to be some agreement between DM and players that if the players go entirely outside what you have planned they have to understand you'll be winging while you adjust to their new direction. I like throwing in world events, stories talked about in the taverns and news heard from town criers. I have a general idea of what sort of adventure those news stories could lead to but I won't flesh them out unless one catches the imagination of the players. That gives them options for picking their own path but staying close enough to what I have prepared that the game can keep moving. As you get your campaign setting fleshed out with NPC's and political interactions, those news stories will pop into your head at all times of the day. Have a notebook handy to write down the ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Help Please (Rules, Advice, Suggestions)
Top