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<blockquote data-quote="painandgreed" data-source="post: 1809348" data-attributes="member: 24969"><p>1 & 2) Are you and the players having fun? If so, then you're doing fine. If not, look at changing things. If the players are frustating you because they're not doing the things you want them to do, then you're probably railroading them. If the players are standing around doing nothing because they don't know what to do, you probably aren't giving them enough direction.</p><p></p><p>3) Red Wizards. Sending the players to promote strife between the Red Wizards is like France sending people to the US to cause strife between the Republicans and Democrats. You're going to have all these Red Wizards trying to get the upper hand on all the other Red Wizards. They worst part of trying to cause more strife between them is not getting caught up too much in their own plans of strife between them. Should be easy so long as nobody figures out that's why they're there. Once they're recognised as outside ajitators, the few people at the top will see to it the players are removed from the playing field. Thayvians wizards raise lots of their own monsters for pets, material componetns, etc. so running into just about anything in the lands of Thay is possible. Killing it will probably piss off the owner. From there you have the servants of the Red Wizards to worry about which can be of any level and be anything from commoners to vampires or elementals. Gnolls are the favorite rank and file guards for the Red Wizards. However, the PCs main targets are going to be the few high powered Red Wizards that could possibly unite Thay together against a common enemy before those wizards realize there is a common enemy.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1809348, member: 24969"] 1 & 2) Are you and the players having fun? If so, then you're doing fine. If not, look at changing things. If the players are frustating you because they're not doing the things you want them to do, then you're probably railroading them. If the players are standing around doing nothing because they don't know what to do, you probably aren't giving them enough direction. 3) Red Wizards. Sending the players to promote strife between the Red Wizards is like France sending people to the US to cause strife between the Republicans and Democrats. You're going to have all these Red Wizards trying to get the upper hand on all the other Red Wizards. They worst part of trying to cause more strife between them is not getting caught up too much in their own plans of strife between them. Should be easy so long as nobody figures out that's why they're there. Once they're recognised as outside ajitators, the few people at the top will see to it the players are removed from the playing field. Thayvians wizards raise lots of their own monsters for pets, material componetns, etc. so running into just about anything in the lands of Thay is possible. Killing it will probably piss off the owner. From there you have the servants of the Red Wizards to worry about which can be of any level and be anything from commoners to vampires or elementals. Gnolls are the favorite rank and file guards for the Red Wizards. However, the PCs main targets are going to be the few high powered Red Wizards that could possibly unite Thay together against a common enemy before those wizards realize there is a common enemy. [/QUOTE]
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