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<blockquote data-quote="fireinthedust" data-source="post: 5032694" data-attributes="member: 51930"><p>VallhallaGH: Thanks! I think MC may happen as some members are regular attendees, while others miss games and therefore XP (I'm positively reinforcing attendance with XP, as whoever shows up gets it).</p><p></p><p></p><p>My worry is what to do about the Star Destroyer we've got. Is it too much equipment for a party? I mean, adventures could be like Star Trek, as they have a whole ship to work with. That could be a positive thing. Unfortunately it could also mean tracking a lot of the ship and crew's stuff, which could be a pain. I'm used to... well, being a stingy DM when I can, so the players think without resorting to an arsenal of magic items.</p><p> That said, I can probably train them away from it by having Imperial forces who are better armed show up when they're being a pain; and they'll eventually have to re-fuel. These are adventure hooks, not campaign-breakers. Like Battlestar Galactica!</p><p></p><p>I'm playing with stats, and I made a 1st level Jedi. I've decided that PC stats should be 16 15 14 13 12 10, before species/levels. </p><p></p><p></p><p>Force Wizards: what is it that stops them from working at level 14? </p><p></p><p>BAB: with MC and 3/4 bab classes... what if I did a 4e and said BAB was 1/2 level + STR/Dex (or Cha for Force powers) for all classes? </p><p> Or maybe just give out either an extra level or an extra Weapon Expertise feat (or both) to make them only 1 or 2 behind?</p><p></p><p>Then again, considering the resources they'll have, maybe lower BAB isn't a big problem? I mean, other than the odd BBEG or Sith they run into, I could likely keep most stormtroopers limited in level. And make skills and smart use of equipment more important!</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5032694, member: 51930"] VallhallaGH: Thanks! I think MC may happen as some members are regular attendees, while others miss games and therefore XP (I'm positively reinforcing attendance with XP, as whoever shows up gets it). My worry is what to do about the Star Destroyer we've got. Is it too much equipment for a party? I mean, adventures could be like Star Trek, as they have a whole ship to work with. That could be a positive thing. Unfortunately it could also mean tracking a lot of the ship and crew's stuff, which could be a pain. I'm used to... well, being a stingy DM when I can, so the players think without resorting to an arsenal of magic items. That said, I can probably train them away from it by having Imperial forces who are better armed show up when they're being a pain; and they'll eventually have to re-fuel. These are adventure hooks, not campaign-breakers. Like Battlestar Galactica! I'm playing with stats, and I made a 1st level Jedi. I've decided that PC stats should be 16 15 14 13 12 10, before species/levels. Force Wizards: what is it that stops them from working at level 14? BAB: with MC and 3/4 bab classes... what if I did a 4e and said BAB was 1/2 level + STR/Dex (or Cha for Force powers) for all classes? Or maybe just give out either an extra level or an extra Weapon Expertise feat (or both) to make them only 1 or 2 behind? Then again, considering the resources they'll have, maybe lower BAB isn't a big problem? I mean, other than the odd BBEG or Sith they run into, I could likely keep most stormtroopers limited in level. And make skills and smart use of equipment more important! [/QUOTE]
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