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Campaign Idea: feedback/ideas?
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<blockquote data-quote="Lanefan" data-source="post: 8825222" data-attributes="member: 29398"><p>Looks great from here!</p><p></p><p>Were I running it (and if I thought I could get away with it with those players) I'd make it look like a sandbox to start with - drop hooks for numerous adventures or missions and see which ones get taken up - and have the underlying story about the poisoning slowly emerge through clues found in those various early adventures. Eventually, with any luck, the focus will narrow to the poisoning/cult/etc. story and away you go.</p><p></p><p>I could probably make a 20-adventure three-year campaign out of this just from the ideas you give in the OP. Love it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8825222, member: 29398"] Looks great from here! Were I running it (and if I thought I could get away with it with those players) I'd make it look like a sandbox to start with - drop hooks for numerous adventures or missions and see which ones get taken up - and have the underlying story about the poisoning slowly emerge through clues found in those various early adventures. Eventually, with any luck, the focus will narrow to the poisoning/cult/etc. story and away you go. I could probably make a 20-adventure three-year campaign out of this just from the ideas you give in the OP. Love it! :) [/QUOTE]
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Campaign Idea: feedback/ideas?
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