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Campaign idea that needs some fleshing out...
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<blockquote data-quote="Mystic_23" data-source="post: 913213" data-attributes="member: 11693"><p>Thanks for adding some information guys. I hadn't checked this thread in a while, because I got sidetracked, and haven't been working on the campaign idea. I just remembered that I had posted this. </p><p></p><p>One of the things I was thinking about in this campaign was this:</p><p></p><p>500 years ago, during the blight, one of the paladins (who was mid-level at the time, but somewhat favored by Helm) had a crisis of faith. This resulted in him losing his paladin abilities. (Probably, since he was favored by Helm, most of everything in his life went right, so that when something DID go wrong, his faith was shattered.) Once his powers were gone, he basically lost his will to do anything. This needs to be fleshed out more, but, due to destiny (which is WHY he was favored by Helm) he ended up at the right place at the crux of the apoptylectic (sp?) battle where the Great Evil God was about to crush the opposition and escape. The failed paladin chose that moment to resolve his crisis of faith and volunteered to essentially become the lock which seals the Great Evil God back. In doing so, he is stuck in the main chamber of the God's prison (which combines actual real-world as well as extra-dimensional space). He is chained up and hanging at the gateway. It is his presence there (as well as his connection to Helm) that keeps the Greater Evil God within the dungeon. The God comes by every now and again, to torture him, but he cannot die as long as he is trapped here...however, after 500 years, his Protection is waning and he knows that he can't hold on much longer. </p><p></p><p>I like a lot of the suggestions I'm getting, and I hope to turn this into a fairly cool campaign, in which the PC's get to shine and become true heros...</p><p></p><p>Let me know what you think.</p></blockquote><p></p>
[QUOTE="Mystic_23, post: 913213, member: 11693"] Thanks for adding some information guys. I hadn't checked this thread in a while, because I got sidetracked, and haven't been working on the campaign idea. I just remembered that I had posted this. One of the things I was thinking about in this campaign was this: 500 years ago, during the blight, one of the paladins (who was mid-level at the time, but somewhat favored by Helm) had a crisis of faith. This resulted in him losing his paladin abilities. (Probably, since he was favored by Helm, most of everything in his life went right, so that when something DID go wrong, his faith was shattered.) Once his powers were gone, he basically lost his will to do anything. This needs to be fleshed out more, but, due to destiny (which is WHY he was favored by Helm) he ended up at the right place at the crux of the apoptylectic (sp?) battle where the Great Evil God was about to crush the opposition and escape. The failed paladin chose that moment to resolve his crisis of faith and volunteered to essentially become the lock which seals the Great Evil God back. In doing so, he is stuck in the main chamber of the God's prison (which combines actual real-world as well as extra-dimensional space). He is chained up and hanging at the gateway. It is his presence there (as well as his connection to Helm) that keeps the Greater Evil God within the dungeon. The God comes by every now and again, to torture him, but he cannot die as long as he is trapped here...however, after 500 years, his Protection is waning and he knows that he can't hold on much longer. I like a lot of the suggestions I'm getting, and I hope to turn this into a fairly cool campaign, in which the PC's get to shine and become true heros... Let me know what you think. [/QUOTE]
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