Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Idea: Very Rare Magic Items at Lv. 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mort" data-source="post: 8775321" data-attributes="member: 762"><p>What you are effectively doing is asking the players to pick their favorite item to start with and then ensuring they never ever get access to that item, it's a really HARD sell.</p><p></p><p>A few years ago I played in a Star Wars game at Gen Con. The description was that of a fun courier adventure and pregens were provided. Wanted to try the system so my friend and I signed up.</p><p></p><p>6 players at the table and each of us picked the pregens they wanted. Someone picked the face, someone picked the strong heavy weapons specialist, etc.</p><p></p><p>Ok, everyone has the character they like and is ready.</p><p></p><p>5 minutes into the adventure there's some kind of disturbance and "something" happens but the GM is vague on what and the courier mission continues.</p><p></p><p>As the mission continues and we interact with the adventure we realize the PLOT TWIST was that the "disturbance" put us in some kind of "opposite world." Strong characters are weak, face characters can't talk their way out of a paper bag, ranged specialists couldn't hit the broad side of a barn etc.</p><p></p><p>Essentially, everyone was stuck with the exact opposite of the character they picked/wanted.</p><p></p><p>Far from being a fun experience it was an extremely frustrating/tedious 4 hours that I would not care to repeat. And sadly, it soured me on the d6 version of star wars for years.</p><p></p><p>Point is, promising a premise and then yanking that premise away for some supposed fun payoff later? IME, it results in frustrated, disappointed players.</p></blockquote><p></p>
[QUOTE="Mort, post: 8775321, member: 762"] What you are effectively doing is asking the players to pick their favorite item to start with and then ensuring they never ever get access to that item, it's a really HARD sell. A few years ago I played in a Star Wars game at Gen Con. The description was that of a fun courier adventure and pregens were provided. Wanted to try the system so my friend and I signed up. 6 players at the table and each of us picked the pregens they wanted. Someone picked the face, someone picked the strong heavy weapons specialist, etc. Ok, everyone has the character they like and is ready. 5 minutes into the adventure there's some kind of disturbance and "something" happens but the GM is vague on what and the courier mission continues. As the mission continues and we interact with the adventure we realize the PLOT TWIST was that the "disturbance" put us in some kind of "opposite world." Strong characters are weak, face characters can't talk their way out of a paper bag, ranged specialists couldn't hit the broad side of a barn etc. Essentially, everyone was stuck with the exact opposite of the character they picked/wanted. Far from being a fun experience it was an extremely frustrating/tedious 4 hours that I would not care to repeat. And sadly, it soured me on the d6 version of star wars for years. Point is, promising a premise and then yanking that premise away for some supposed fun payoff later? IME, it results in frustrated, disappointed players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Idea: Very Rare Magic Items at Lv. 1
Top