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*Dungeons & Dragons
Campaign Idea: Very Rare Magic Items at Lv. 1
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<blockquote data-quote="NotAYakk" data-source="post: 8775911" data-attributes="member: 72555"><p>So, there is this thing called the "my guy" fallacy.</p><p></p><p>It is that in a RPG, your character forces you to do X. Thus you, as a dedicated roleplayer, have no choice but to have your character do X. It is not your fault! It is your characters fault!</p><p></p><p>But, the thing is, the character's motivations and your interpretation of the character's motivations is <strong>something the player does</strong>. They are almost totally under the control of the player.</p><p></p><p>While the disconnect -- I am not doing this, I just created a character's motivations and interpreted them so that the character has to do this -- can soften the blow of what the player makes the character do, it is still the player making the character do it. The character is not an agent. The player is.</p><p></p><p>And if "My guy" would make the table top RPG game suck, that is the responsibility of the <em>player</em> completely. So when "my guy" would make the game suck, that is a player problem, not a character problem.</p><p></p><p>"My guy" syndrome is using this disconnect to excuse hostile table behavior.</p><p></p><p>The thing is, DMs have "my guy" syndrome. And, while I cannot know your motivations, I might use your ideas, twists and responses here as a great example of a DM falling into toxic "my guy" DMing. "I am not being deliberately hostile to the players, the world I built, defined and interpreted is".</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8775911, member: 72555"] So, there is this thing called the "my guy" fallacy. It is that in a RPG, your character forces you to do X. Thus you, as a dedicated roleplayer, have no choice but to have your character do X. It is not your fault! It is your characters fault! But, the thing is, the character's motivations and your interpretation of the character's motivations is [B]something the player does[/B]. They are almost totally under the control of the player. While the disconnect -- I am not doing this, I just created a character's motivations and interpreted them so that the character has to do this -- can soften the blow of what the player makes the character do, it is still the player making the character do it. The character is not an agent. The player is. And if "My guy" would make the table top RPG game suck, that is the responsibility of the [I]player[/I] completely. So when "my guy" would make the game suck, that is a player problem, not a character problem. "My guy" syndrome is using this disconnect to excuse hostile table behavior. The thing is, DMs have "my guy" syndrome. And, while I cannot know your motivations, I might use your ideas, twists and responses here as a great example of a DM falling into toxic "my guy" DMing. "I am not being deliberately hostile to the players, the world I built, defined and interpreted is". [/QUOTE]
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Campaign Idea: Very Rare Magic Items at Lv. 1
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