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Campaign Idea: Very Rare Magic Items at Lv. 1
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<blockquote data-quote="Baron Opal II" data-source="post: 8776759" data-attributes="member: 6794067"><p>"The cruelest thing in the world is to take something beloved and then return it broken."</p><p>I think I read that in either <u>Lord Foul's Bane</u> or <u>The Power That Preserves</u> by Stephen Donaldson.</p><p></p><p>Now, back in the day, I gave a Staff of the Magi to a first level mage on an adventure. They were only able to discern through <em>identify </em>that it was a +1 staff, granted +1 on saves, and could create light an unknown number times per day. He got the impression that there were more command words available, but he wasn't skilled in <em>identify </em>sufficiently to discover more. As he went up in level he was able to discover more command words, and was able to fully awaken the staff at higher levels.</p><p></p><p>The thief found an interesting cloak, the ranger ... an altered Amulet of the Planes, I think, and the fighter the Scepter of Good Might. All grew with the characters as the campaign progressed. This was well received, as the players enjoyed the level appropriate boost the items gave but also the anticipation of what the future might allow them to grow into. I think this concept might be better received by your players.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8776759, member: 6794067"] "The cruelest thing in the world is to take something beloved and then return it broken." I think I read that in either [U]Lord Foul's Bane[/U] or [U]The Power That Preserves[/U] by Stephen Donaldson. Now, back in the day, I gave a Staff of the Magi to a first level mage on an adventure. They were only able to discern through [I]identify [/I]that it was a +1 staff, granted +1 on saves, and could create light an unknown number times per day. He got the impression that there were more command words available, but he wasn't skilled in [I]identify [/I]sufficiently to discover more. As he went up in level he was able to discover more command words, and was able to fully awaken the staff at higher levels. The thief found an interesting cloak, the ranger ... an altered Amulet of the Planes, I think, and the fighter the Scepter of Good Might. All grew with the characters as the campaign progressed. This was well received, as the players enjoyed the level appropriate boost the items gave but also the anticipation of what the future might allow them to grow into. I think this concept might be better received by your players. [/QUOTE]
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Campaign Idea: Very Rare Magic Items at Lv. 1
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