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<blockquote data-quote="Blue" data-source="post: 7806644" data-attributes="member: 20564"><p>I heard of a convention module (back in AD&D days) where the party was super powerful - and immediately killed in narrative ant the bottom of a dungeon. What was left was an NPC halfling henchman who collected all the most powerful items they could carry. All of which happened to be intelligent items played by the players. With their own agendas. Back then, intelligent items could take over the host, but in this they were balanced such that it took more than one to control the halfling, who just wanted to get out of there.</p><p></p><p>Not useful for a campaign, but the only time I've heard of everything starting with a high-level TPK.</p></blockquote><p></p>
[QUOTE="Blue, post: 7806644, member: 20564"] I heard of a convention module (back in AD&D days) where the party was super powerful - and immediately killed in narrative ant the bottom of a dungeon. What was left was an NPC halfling henchman who collected all the most powerful items they could carry. All of which happened to be intelligent items played by the players. With their own agendas. Back then, intelligent items could take over the host, but in this they were balanced such that it took more than one to control the halfling, who just wanted to get out of there. Not useful for a campaign, but the only time I've heard of everything starting with a high-level TPK. [/QUOTE]
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